28 years ago, the prophecy has finally come true. Take you to understand Tron culture

Source: Internet
Author: User
Keywords Take you read it years ago
Today, we play "Call of Duty" on the PC: Black action, using the PSP to watch the American drama "Life Big Bang" in the science of the scientist Otaku Xie Ear, wearing iron triangle headphones to listen to Daft Punk band of electronic music, with the ipad play "Angry Birds", with iPhone4 or Android mobile phone hair Weibo ... ...  Electronics, information, technology, and entertainment surround us like tides, and we live in the electronic age. Do you remember the scene of the former electronic age? There was no internet, no cell phone, no Windows system, and PC was just a high-end research toy. 28 years ago, in 1982, a movie called the "Electronic World Wars" (TRON) shocked the otaku who were addicted to video games that were simpler than Tetris graphics. It is so avantgarde that the film's actors can not read the script, so that the audience did not know what the film is talking about-the film 17 million dollars investment, the show three months to get a 26 million-dollar box office, far from the summer of the popular "e.t." Aliens. But this is often the case for the pioneers of the Times. After nearly 30 years, Tron has been far from the film to generalize, it has formed a Tron culture, has become the electronic age of a constituent core. Today, you can feel the influence of Tron culture in the fields of video games, music and MV, anime, commercials, clothing, automobiles, etc.  That is why Disney has spent 300 million of billions of dollars on a sequel to the "World of Warcraft" (tron:legacy). What the hell is tron? In what ways has it had an important impact? Why do people pay homage to it?  Let's get into the virtual world of electrons. Virtual space today's audience looks like the story of the World of Warcraft is no surprise. But you know, in the 1982, most people don't even know what the computer is-cyberspace (cyberspace), that is, the virtual space in the computer has not yet appeared, until 1984, a person who has never touched the internet, barely understand the computer science fiction writer William · Gibson put forward this revolutionary concept in his novel "The Nerve Lang" (neuromancer). In the novel, people can through the "simulation stimulation" (simstim or simulated stimulation) technology and "skin electrode" (dermatrode) device, through the hardware platform to completely reconciles the virtual cyberspace. You can even use virtual space to harness another object to receive all the information he perceives.  Since then, sci-fi movies have gotten rid of the stereotype of three of human subjects: robots, Aliens, clones, and into the cyberpunk (cyberpunk) era. The description of virtual space in the World War of WarcraftIt's revolutionary. Although the "World of Warcraft" is neither as big as "Star Wars", nor as a film-history classic as the 2001 Space Rover, it opens the door to the virtual space of the computer.  Almost all the movies about virtual space have been inspired by this movie--and Wachowski brother and sister have explicitly acknowledged its impact on the matrix. When the eyes of the eye to know beads, the famous American film critic, Roger Ibert (whose highest score is four stars), gave a four-star evaluation of the film: "The World of Warcraft" concept and plot based on computer knowledge, and the audience also understand the face of the assumption of the computer. These knowledge need not be mastered, only we quickly understand, also save annoying long-winded. This is a pure technology first film. Although it comes from a charming or evil character, it focuses not on human nature. This film is a dazzling entertainment device, more than Star Wars or the Galactic Empire counterattack. ...... It is perfect in its own field, and from a technical point of view, it may be the creation of countless films in computer-generated scenes, showing the human nature of emotions in the context of the stories generated in the mind. Everything is possible. "In fact, the prototype of this story is from the 1939-year film" The Wizard of Oz "(The Wizard of Oz), which is a rewrite of it: the same person falls into another world, he/she must defeat the Black Wizard, return to their own world. If the story of Frankenstein turns the "God-man" pattern of the West into a "man-man Creation" confrontation, called the Industrial Age, and since then opened the door to science fiction, science fiction movies, then the "electronic World Wars" has created a "human-artificial intelligence" model of confrontation--in essence,  This is a contemporary myth, a "science and Technology Creation" myth: Humans are no longer just creating people like Frankenstein but Non-human species, they can even create the whole world! The concept of the world through the Wizard of Oz, of course this time the story is "Science and Technology Myth" "electronic World hegemony War" for the first time put forward the real world and the virtual world of a binary opposition to the world view, although the film does not like the later "Dark City", "Matrix" and other films such as in-depth philosophical thinking and meaning analysis , still stay on the very simple thought level--the film in the real world and the virtual world boundaries clear, good people bad people, just evil in both reality and the virtual world are also a corresponding, there is no ambiguity.  It is not related to the play and falsehood brought about by the virtual world, but to the revolution and the great paradox of the virtual world. In general, the electronic World War on Virtual space description is revolutionary, it laid the basic elements of such films, such as: The virtual world is seen as negative unreal, the real world is depicted as authentic, the evil computer to control the human;A large company powerful enough to control the world; a virtual space made up of staggered-flashing grids; A game-fighting approach; a final solution to a virus to attack a host, etc. What is the charm of electronic aesthetics Tron? In addition to the form, the idea of innovation, it gives people the greatest impact is visual. In other words, Tron created a new electronic aesthetic fashion. We can also consider this kind of electronic aesthetics as technical aesthetics, it contains the worship of technology products, especially electronic products, and then produces a fascination with the "design" style of electronic products.  The aesthetic sense of the electronic age comes from characters in the computer, cool fluorescent effect, like the technical staff wearing a tight leather or tooling, mechanical or electronic rhythm and sound, aluminum or titanium and other precious metal shell, lightweight shape, concise graphical interface and so on. The new version of the film has not been released, luminous leather has become a fashion symbol of the wind of the shoes we have seen from the matrix of this electronic aesthetics exudes the powerful charm, the film makes neo-style sunglasses, coats and Nokia 8110 mobile phones are hot products. In fact, the electronic aesthetics of the film can be traced back to the 1968 film "2001 Space Roaming" up, the technology world in the film is bright, clean, smooth and concise, and the high light photography and aesthetic style continue to appear in later sci-fi movies (and, of course, the decadent, dirty sci-fi movies that correspond to it), Including the "electronic World Wars", "Matrix", "Star Wars" new trilogy, "Escape from the island of cloning" and so on. The characters in the electronic world battle are wearing a fluorescent line of tights in the virtual world, driving a streamlined motorcycle, using the same electronic weapons as frisbee to fight each other, the new version of "Gen: War" to the aesthetic to the extreme, of which four of the car, motorcycle, helmet, frisbee weapons with luminous effect,  Luminous leather is a style of full. Fans draw the Daft Punk band illustration, the picture is filled with Tron and geek element tron Electronic aesthetics has been merged into a popular culture part. In order to create: Barely, the Disney Company recently edited out a short film called "Influence pop Culture" (References), enumerating the various cultural fields that the electronic world Wars has influenced: video games, music and MV, comics, commercials, and so on. Now, in the "Simpsons", "South Park", "Machine Broiler" (Robot chicken), "home of the parody" (Accessibility Guy) and other comic dramas, Tron as a cultural symbol appeared; Regurgitator, Infemal, the Strokes and other bands have Tron creative concept of the Mv,daft punk band is more Tron fans, they constantly wear Tron costumes, but also for the new film as a soundtrack. Other such as slipperyThe myth of the plate world, Tony Hawk, Honda Civic cars and so on Tron for the prototype launched the AD, Audi not long ago also designed a concept car called E-tron ... Audi recently designed the E-tron concept car in addition, in recent exhibitions such as E3 and Comic Con, many peripheral manufacturers, such as Razer, have designed mice, keyboards, ipod audio bases, Tron and Xbox360 game handles, Wii Remote handles, etc. with PS3 as the theme.  Let the electronic fashion wind more strong. Razer and other peripherals manufacturers flocked to the electronic fashion design of the mouse is very gorgeous modelling game handles look cool. Although the geek culture is not as ubiquitous as Star Trek and Star Wars, "electronic World Wars" but also led the hi-tech plus low-fi fashion otaku/geek (Ge EK) culture. The so-called geek, refers to those who are addicted to video games, networks, the latest digital products, running Group board game, Scientific and technological inventions, such as high IQ curtilage people, they are mostly poor communication with people, dissatisfaction with the community, have the supremacy of technology elite ideas. For ordinary people who cannot experience the glamour of the virtual world, these geeks have the superior attitude of a magician to the Muggle. These people are the first "electronic world Wars" enthusiasts, they first felt the film brought about by the electronic aesthetic charm.  It is these geeks who carry forward the Tron culture and merge it with the mainstream culture. Science otaku Xie Ear has gradually been replaced by the fashion version of the Geek Now, geeks have become more and more not pure, they may no longer be transfixed image, but instead become a fashion tide people-wearing the "electronic World War" style of the T-shirt, playing in the mobile phone retro bee game, enjoying the big bang of life The Geek/Otaku quotes ... "The electronic World Wars" the visual spectacle and the imagination that entered the electronic world had been popular (and also called vulgar) into a cultural fashion symbol.  So Disney will pick up the subject with today's powerful cinematic technology, and the new trend and retro overlap are the lure of temptation. Tron style costumes are popular culture fashion symbol Tron style pattern Tron style high concept film "electronic World Wars" is an early high concept (Gao Concept) film, its charm is also here. The so-called high concept of film, refers to the film is not the story of the tension is wonderful, nor is the charm of a star, or even the screen, it relies on a new, unique concept to attract viewers.  In recent years, more typical high concept films include "Avatar", "Inception", "Cloverfield Archives", "ninth district" and so on. The high concept movie breaks the old tradition of the movie, it no longer relies on the story, the star or the grand picture as the cornerstone of the film. You may notice that the propaganda of Avatar and inception is concentrated exclusively on itsIn the new concept, the success of the film depends on whether the high concept is successful or not accepted by the audience. "Avatar" super Gorgeous special effects and 3D screen is actually a service to "the first real show extraterrestrial world" such a concept. And inception is completely around the concept of "stealing or implanting other people's dreams" to set up the entire film, even the end to stop the gyro, are designed to behave: if the audience has the "Zhuang Zhou Dream Butterfly" type of association, resulting in "whether we biochemistry in other people's dreams?" "Is the world real or unreal?"  "Such a question, then the whole film is not become an idea of implantation (Inception) it!" Tron-like Game "electronic World War" is an original film, but its style is very close to the game. In fact, it has also been affected by a number of games, especially the first "ping-pong" game on the arcade-though the game is simply a black-and-white line and dots. Video games were just emerging in the 1982, and even the famous "little Bee" game has not yet come out, Apple II is already the most amazing platform for gaming--in fact, Apple II had a trace on function that was Tron, and if you were to turn off program tracking, you'd have to troff. This is probably the origin of Tron. It is said that a car with trailing trailing lights, and a race pattern that crashes into each other's tracks, is from Apple II's little game Snake Game, the predecessor of the famous mobile gaming "snake". This TRON racing model was later emulated by many games, creating a lot of tron-like games (such as Pink-pony's free games).  Disney also later launched its own game "TRON 2.0", further promoting the Tron-like wind.  In the 80 's, after the release of the film, derivative game products have been published, which is mainly in the arcade and some console platforms. Derived game Products topic-tron-21~22: Have you not yet entered the Tron world? At least you can go to the cinema to get a taste. There is no doubt that the new version of "Chuang: War Ji" will bring cool viewing experience, but I suspect that the old version of the "Electronic World War," the pure, technical, hard core style, in the novel can reproduce a few?  (text/Electronic knight) in 2003, the "TRON 2.0" on the PC platform for the sale, this time the film described in the electronic world should have a clearer understanding, but such a new game itself has not aroused much attention. Attachment: Cyberspace Film "electronic Hegemony War" for science fiction films opened a new door, since then, on the virtual space, the use of computer CG production of sci-fi movies more and more. In addition to the familiar "matrix" and "Layer 13th", what does the film think about this magical space? In such a space, "real" and "unreal" is the opposite existence or blending? Will machines (especially electronic technology) bring new inequalities? Will the human spirit of the subject be lost and not feel at all? In this world, who has the technology, who can control the world and even the human heart. The loss of liberty and the degradation of humanity become more insidious. People's understanding of the virtual world is getting deeper, but doubts and confusions have not diminished.  We, have half legs into the virtual world of the people, The daily life, work is to make our imagination into reality, or is the reality into imagination? Mowing the lawnmower man,1992 straw Jober Smith is a child-only cut straw, who regularly trims the lawn for Dr. Lawrence Anguillo. Anji is a government secret agency that trains high intelligence gorillas for the army. Angelo's cooperation with the agency went wrong, and the retarded job drew his attention. He resolved to take job as the object of his experiment and restore his intelligence to normal levels. Job has entered an imaginary space under the influence of medicine, where he becomes arbitrary and even commits a crime to kill.  Slowly, the reality and the unreal began to confuse, the doctor had to deal with this himself caused by the horror of "Frankenstein". Adapted from Stephen's novel, the film naturally has a horror suspense atmosphere. The film's contribution to the later is that it puts the story of Frankenstein and Dr. Hyde in virtual reality. Job is only an idiot in reality, but in virtual space he can be God. The dual world brings about the division of Personality, and also brings about the irresponsible of the real world.  Behind this horror story is the initial vigilance and suspicion of the internet age. "Six Degrees of Trembling" (brainscan,1994) Six degrees shudder a little boy with a lack of parental love (Edward Fouron, the little Boy in Terminator 2) is obsessed with horror games all day. One day, he received the Order of the game CD-ROM, under the guidance of a puppet-like eccentric, he experienced the horror and stimulation of murder. Unexpectedly, a neighbor really died, the death of the same as he encountered in the game.  However, he has been unable to extricate himself, can only play the game down ... This film is adapted from the science fiction "Death Game", which was published in the past, which has aroused great repercussions among readers. The relationship between game and virtual reality, the influence of virtual world behavior on people has always been a problem of science fiction and film. If a person everyday in virtual reality annihilation, play flesh, then he will be in the reality of violent tendencies?  But I would say that the most valuable part of the film is its nesting structure-the boy finally found that he received the game, and then in the actual killing of all kinds of acts, in fact, is the plot of the game. Johnny Memory (Johnny Mnemoni)c,1995 2021, the world appears to be a huge computer network. Almost all people are pathogenic because of the environmental pollution caused by electromagnetic waves. In this world, the most important resource is information. Because of the rampant hackers, the most important information is transmitted by the human brain. Johnny is such a messaging person. This time, the message he delivered contains a recipe for treating the entire human ailment.  All sides are fighting over the information that is enough to control humanity. The film's screenwriter William Gibson himself is written "virtual space" ancestors, the film adapted from one of his famous works. So the film is very reflective of the style of the cyberpunk genre. In their writings, the future of the world chaos, dirty, but everywhere full of super technology, these technologies are mostly computer, information, and the protagonist is the digital world of cowboys. The film itself is not very good, but its significance can not be ignored: The film contains a "message = power" of the idea, and the values of hackers require "all imprisoned information to be released." From the way the human brain connects to the world of the Internet to the real world, the matrix can see a lot of the shadow of this movie.  Also from this film, Keanu began his "savior" (the one) career. "Murder Hardware 6.7" (virtuosity,1995) Murder hardware 6.7 In 1999, Los Angeles, the government's Law Enforcement Technology Center developed prototypes for training detectives. This virtual reality simulator is loaded with state-of-the-art AI technology. The user exercises their detective skills by chasing a computer-generated set of criminals Sid 6.7, a human evil. Did not expect cunning Sid 6.7 out of bondage to leave the virtual space, into the real world of evil. Former police Park Barns is considered to be the most likely person to subdue Sid 6.7. With the help of crime expert Jimmy Carter, Barnes must travel through the real and virtual worlds and catch Sid before the new millennium. Meanwhile, Barnes found the shadow of the Psycho killer who killed his wife and daughter on Sid 6.7.  The hunter's game became more complicated and the stakes were even higher. The film starring actor Denzel Washington is reminiscent of a domestic writer, Wang Jinkang's science fiction "The Seven Heavy Shell", because the ingenious part of the film is nesting, the real world you think shattered into virtual reality. The battle in the virtual space of the film gives a slight sense of dizziness, as if you were in space.  In addition, it is only a tense action film, the lack of science fiction movies often reflect the spirit. "Existenz,1999" This is a new and coolest game, the player through a cord-like host into the virtual game space. While everyone was experimenting, a group of opponents shouted slogans like "Kill the Controller" and rushed in. Guard Ted rescued the game's designer Elila, inUnder her influence, the two people entered the game world together. Did not expect the game and reality seems to be linked up, everywhere are hunted and conspiracy.  Ted had the difficulty of escaping from the chaos and found that he had just finished the game--at a time when, driven by a baffling force, Ted shouted "Kill the controller" and raised his gun to the real game designer! The film in Canada is called "the crime of the Future", and the word "Existenz" implicitly implies the concept of "existence" in Heidegger's philosophy. It is worth noting that the virtual reality in this film is the technology used by the combination of electronic technology and biotechnology. When you see the hero eat a fish, combine it into a pistol, fired teeth bullets to the enemy, it can cause a strange sense of horror. And from the slogans of the Cronamberg, we both experience the reflective spirit of the director, but at the same time we feel a mockery of humanity. So, the reality of existence is not just the physical level. (Edit/Xu Mingming)
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