KeywordsOnline games industry after domestic games inflammation of the dragon
The industry generally believes that this year will become the export of domestic online games in the weekend, Chengdu Online games new sharp "inflammatory dragon interactive Game" with the relevant agents formally signed, to North America to export their own development of the network game "East Travels Oline", became the first to enter the international market Chengdu 3D Action Network game. Copyright trade in the form of continuous export multi-national inflammatory Dragon Interactive main responsible Long Shaoyang is a young man, and Chengdu many young online company mister like: "Love online", "technical origin", in Chengdu has been fighting for many years. In the group of hundred people, there are experts from Taiwan and Hong Kong who are experienced in game production and operation. Long Shaoyang revealed that the 3-year development of the "East travels" began to aim at the overseas market, very early in Hong Kong set up an office, specializing in the promotion of overseas operations. "Export overseas and foreign large game companies are very difficult to compete, regardless of technology, capital and research and development systems are at a disadvantage, beginning in 2006, some of the domestic game manufacturers began to explore the network game overseas expansion of the road to break the European and American, Korean manufacturers of the game industry monopoly." These pioneers have provided valuable experience for our successful entry into the international market. He believes that only by digging deep into China's excellent traditional culture and balancing the comparative differences between the East and the West, we can embody the unique charm of Chinese culture in the game to form the core competitiveness in the international market. Long Shaoyang said that, with the assistance of agents, the "East travels" in the last three months has been rapidly exported to Singapore, Thailand, Indonesia, Japan and other overseas markets, and India, Turkey market is expected to start in March or April 2010, the success of the short term to achieve export target. Initially only overseas market agency fee is close to 20 million yuan income. The game exports into the industry outbreak point last year, the number of Chinese companies entering overseas games has increased nearly one times since 2008. The industry generally thinks that 2010 will become the year of Chinese online games export. Chinese online games manufacturers can swim freely to overseas, on the one hand from the improvement of their own strength, on the other hand, in the global game population base of the largest market to conduct "drill". According to CNZZ's latest report on Chinese online games, the 2009 domestic online game type is dominated by traditional large-scale online games, with about 23.5 million players each day playing this kind of game in a variety of ways. In addition, the growing number of web games every day about 6.42 million players enjoy, such a game of users compared to a 60.1% increase in the beginning of the year. These large domestic market user base, for all types of games to provide the operation of the Test field before the export. Zhouqi, president of the perfect space-time interactive entertainment, says that if the environment is so complex in China, it has obvious advantages abroad. Industry insiders also pointed out that the reason for domestic online games to "Go to sea", an important reason is that the use of foreign agent model can successfully evade the risk of operating links, "in the domestic, revenue includes research and development, promotion costs and operating maintenance costsAnd so on, the overseas income is the copyright and divides into two parts, the agent operation mode itself does not produce the cost, therefore the overseas income almost equates with overseas profit. "Chengdu, the recent intensive production of online games has always been, the local online games in Chengdu and the city's online games industry, the surface of the" bustling "research and development atmosphere is very not a mix. However, industry estimates, a variety of Chengdu online games to launch the time is concentrated in the next two years, many of them aimed at overseas markets. According to the reporter survey, at present in Chengdu Online games industry, a large number of entrepreneurial teams are emerging, some team development prospects. such as heavenly friends, jubilant network, Rubik's Cube online, Chi-cheng technology, music audience interaction, figure Cypress Digital, core intelligence technology, the world, such as the general characteristics of the following: First, the entrepreneurial staff once worked in the domestic large-scale network game company, has at least 5 years, the successful development of network games, operating experience, and a persistent entrepreneurial spirit Second, most of the game is still in the research and development period, the introduction of the game time in the next two years. Reporter Luo
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