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Graphics engines, which drive game-running engines, are the product of a combination of a lot of technology and the effort of a lot of cattle. Let's take a look at the next generation of 5 graphics engines that will stand out and become the game market leader ...
Unreal 4
Technical aspect:
In this generation, Epic ruled the game market with its Unreal 3 graphics engine, and countless games, such as the war Machine, were developed based on the Unreal 3 SDK. Now Epic has launched the Unreal 4, hoping to continue their glory.
Unreal 4 can render millions of particles at the same time without drying the hardware, and includes a new Kismet 2 tool that allows developers to render complex scenes under simple operating interfaces. These features make the virtual 4 SDK easier to use, allowing fewer developers to do more work.
Cattle Evaluation:
Epic's former chief designer, Cliff Blezsinski, issued an ultimatum to host manufacturers in May 2012: "It is Epic, especially Tim Sweeney, to stimulate Sony and Microsoft, to tell them that the next generation of hosts must have a qualitative leap." They have to be able to give the host the ability to render ' avatar ' in real time, because I'm asking them to do it and the players are asking them to do it, even if they don't know exactly what they want. ”
Senior Graphics Engine Programmer James Golding once proudly said: "We are the design of the game to become God's creation, we just walk into the world and a wave of everything we have." ”
"I've been thinking about Shania Twain's words, ' It didn't really shock me, ' but I'm happy with the progress of the picture, and I don't complain about this generation's game. But I think it would be better if the game company were to devote the same amount of energy to the AI as it was to the graphic quality. While improving image quality is more beneficial than promoting AI, AI is an important part of developers ' effort to study. "Next 12 3 4 5