7 Misunderstandings in mobile web design

Source: Internet
Author: User
Keywords We designers misconceptions mobile web design should

At the "Future of Web Design" conference in New York today, Josh Clark published the name "Http://www.aliyun.com/zixun/aggregation/8404.html" as a developer representative > Mobile Web Design 7 Mistakes "speech. He said:

"Our work has become more difficult ... We're overwhelmed with different screens, but it's also a very exciting thing. New platforms are emerging, and our work is the coolest job in the world, and we make better use of these platforms. This is one of the most exciting moments ever. ”

But in his view, designers often have the following "7 misunderstandings" in Mobile development:

mobile users often lack time and focus on concentration: mobile devices don't always move, we use mobile devices on the couch, in the kitchen, or we use it to kill a few hours of free time. We may be dealing with micro-tasks when we use mobile devices, or we may be bored. move = Streamline: Moving does not mean streamlining or portability, and designers are making too many assumptions about screen size issues. ' Don't limit functionality by the size of the screen, ' says Clark. ' It's like saying we're going to have to delete parts of a book because it's smaller. Complexity is terrible: "Complex" has a double meaning, one refers to a different direction and diversity of development, and second, it is difficult to understand, a designer should not confuse these two concepts. We need the former and manage it instead of trying to avoid it. The Facebook IOS app is a successful example of this "complex diversity".





should try to avoid too many clicks: It is important to click on the quality, not the number of clicks. Build a dedicated mobile site: Designers should focus on all platforms. We need a better mobile experience, but that doesn't mean you need a separate mobile site. Designers should not create different websites for different devices, they should think about what kind of experience can this device enhance? The Mobile world is the application world: designers should stop focusing on apps, and they should look for similarities in the design of different platforms, rather than designing the user experience from scratch for each platform. Content is like water, what kind of container you use it, it will become, so we should also use a different "container" to install the content. Content and APIs are what farmers care about: designers should be concerned and involved.

Finally, Clark concludes, designers need to be aware of the fact that mobile devices can enhance the user experience. The word "Move" contains a lot of content, including cameras, gyroscopes, touch-operated, GPS and voice ... Mobile devices can bring more energy to a site than a PC desktop experience.

Via TNW

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