9 Steps to develop an iphone app

Source: Internet
Author: User
Keywords If button a function flowchart

When visiting http://www.aliyun.com/zixun/aggregation/13811.html ">app store, users like to install and download attractive apps, But the decision to download before the user can only use screenshots to determine its attractiveness and function. If you want to design an application yourself now, you're in the right place, and here's a couple of suggestions for creating an iphone app and mistakes to avoid.

1. Find your Technical Advantage

Before you start designing any flowcharts, you need to find out what you're good at. For example, ready to develop a mobile game application, and you do not have the design interface, do not hard. You should build an application that you are good at and able to exert your creativity.

2. Create flow chart

After you find the technical advantage, you have to build a flowchart, or you design a wireframe, design other when there is no basis. If you want to design a beautiful iphone app, you need to visualize each step from the user's perspective. No matter how simple the application is, the flowchart is necessary and ensures that the function keys are at the top of the interface, not the bottom.

3. Sketch the important wireframe

Now it's time to focus on the wireframe, and if you're working on a UX design, you just need to analyze what it's going to contain, make sure the UI is compelling, and remember that these two are complementary, one is not good, and the other is a mess.

In the beginning, you should pay more attention to wireframe design, wireframe design means that your entire focus should be on the experience rather than the user interface, you can use illustration tools or pen and paper hand painting. Then the navigation, view mode, and if you think the navigation is good, you can continue to design an attractive layout.

4. Find a good financial reserve

If you have confidence in your ideas, then you have to seek financial support, hire a few good developers, designers, test engineers are needed money, and in the application of the problem should not be free to publish, so estimate the budget to find someone to finance it.

5. "Tappable area" is very important

Finger size of the "tappable area" for the use of the application has a lot of meaning, remember that users now like to touch rather than the past that constantly click, 44x44 px area is the most suitable area. If you are a developer, you will understand that adding the "tappable area" does not mean increasing the button area, and if a row of places has multiple buttons, make sure that the tappable area does not overlap with all the buttons.

6. Highlighting major operations

When designing an application interface, make sure that the screen is centered around your users, whether it's a designer, a developer, or an architect who knows the most important place to apply and then highlights it, in other words, highlighting the main operational features.

7. Change the default button style

The default button style is not appealing, which makes your entire UI look boring, so redesign the custom button to light the entire layout.

8. Submenus are important

If your application contains a lot of information, plus the Extra View submenu, Apple is using this too much, and putting the apps in order makes the user a lot less bothered.

9. Mistakes to be avoided

1 can not use the design control function

2 Low resolution

3 animation can not be too much

4 Application load can not use the blank interface

5 as far as possible original, do not copy other platforms, other application style.

If you have more suggestions, please share!

Via Smashinghub

Source: http://www.leiphone.com/12920-keats-9-iphone.html

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