A game that makes people more frustrated

Source: Internet
Author: User
Keywords Let the person the game the more play the more
These days on the network is very lively, everyone on the micro-blog on a crazy forward called "Nail House War Demolition Team" of the Web game, a fun to play, is said to be beneficial to physical and mental health. Brothers also can not immune, went up to play a few rounds, "kill" killed the spirit of Shiming light as Yan, abnormal meet the underground line.  The game is very local characteristics, made up her mind in foreign development, from the inspiration and content, absolutely original, no cottage flavor. The roles and tasks of the game are simpler. The attack on one side is the demolition team, with sticks, electric drills and other objects to attack a lone four-storey small building, to destroy it. The small building has a six people, with slippers, dumbbells, firecrackers, Earth gun and other objects to fight back, defend the building is not removed. Players can mobilize the six people to force the demolition team to fight back. The more you kill, the higher your score.  The game has set six checkpoints, players belong to the disadvantaged side, need to rack their brains for human and weapon configuration, to the strong side counterattack. This is a particularly simple "tower defense" game, that is, one side to defend the position of the game, about the T-V gam in the era, and this is much rougher than the same game. Overnight, obviously with the interest point of the player. The game has touched the most serious demolition issues, so it resonates with the public. Occasional demolition tragedy, only more miserable, not the most miserable, the public nerves in the continued torment has been gradually numb.  In the game, the player to the demolition team to violence to obtain psychological satisfaction, is undoubtedly a dissatisfaction with the reality of the emotional vent. Real-world themes appear in the game, which is not the first. It is said that Chinese chengguan have appeared in a game in the United States, the firepower is particularly strong. Players in the face of demolition team, slippers and dumbbell qi, spit A total of days color, psychologically unconsciously and relocated stood together. However, both the attacking side and the defensive side were in serious opposition at first, and only the triumph of violence would end the confrontation.  I can understand this kind of design, because it is a realistic mapping, but very worried that this violence thinking will be Shine because of the game. The end of the game is the same as the real ending, the house was torn down. Contact what we see in the news, without exception. Even if the building "turret", with homemade soil cannon to fight the demolition team, or hang out banners, "We are Pandora's Planet Innocent Na", the result is not the same.  Game hit later, people may be very frustrated, but still recalcitrant in the end, presumably is a psychological role in supporting it? Games belong to the game, in real life will not be so fun. We still have to humble to discuss with each other, like "dwelling" in that old lady, more than a few square meters to meet. We can not really take the slippers and dumbbells to fight, the consequences we all know, must be the worst kind. I only hope that there will be no similar games in the future, otherwise it must be stated that our reality may be more challenging than today's imagination. -Jia
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