A new matching system for LOL push-polar big bucket mode

Source: Internet
Author: User
Keywords LOL


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As a main combat game, PK system is certainly the core of the game, "Hero League" in addition to the traditional initiative to challenge the competitive model, through real-time matching, for the players to build a new combat model "polar big Fight", in the polar big fight system, players need to match the real-time way to allocate opponents. Players click on the match after a certain amount of waiting time, when the system to match another player, both sides entered the battle to prepare the screen. At this time the system will screen out 10 different heroes, let the Player Blind selection (blind: Unable to observe the opponent's hero selection). Each side chooses five heroes to enter the formation, prepares after the brief loading picture, then the player needs to be decisive in the short battle time. Winners in the +1, failure to win the field unchanged.

The polar bucket system, which limits the number of combat times per day, the player fights every day and accumulates the wins, and the more rewards are awarded when the settlement is won.

The battle is over, but it's not over yet! Next I want to introduce the characteristics of this system, the above combat introduction emphasizes the player's hero collocation and formation selection, placement. The polar struggle is a completely fair battlefield, all game hero Combat attributes balance to the extreme, so reasonable hero skill match is the key to combat. And this setting let cock silk also has the challenge high handsome capital! Both sides of the fighting stand on the same starting line, compared to combat skills.

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