A reflection on drug addiction of electronic heroin is a cultural conflict between two generations
Source: Internet
Author: User
KeywordsTwo generations.
Tomorrow June 26 is the international anti-drug day, the theme of our international anti-drug day this year is to participate in anti-drug struggle and build a harmonious society. In real life, heroin as a drug, can cause great harm to people's physical and mental health. The transition from reality to the virtual world is still not spared. The term "electronic heroin" is used to refer to the image of "heroin" as a metaphor for the use of electronic technology to disseminate information about electronic heroin that is harmful to people's physical and mental health, or to use electronic means to develop unhealthy recreational means. In general, these information or recreational means have the ability to make people addicted. At present, "electronic heroin" is generally used by the Education Department or parent group to describe online games, pornography, violence, superstition and other on-line content, online chatting, sometimes also refers to simple internet behavior. The definition of the term is sometimes very vague. Today, we often see the media flooded with "electronic heroin" reported that minors because of the network and the breeding of the tragedy of endless, although this is not all the facts, but netizens have to feel this is an "internet addiction" era! Black News for Black games 10 years later or we've been numb every society has an itch for the times. The emergence of every new thing, always from incomplete to complete and accompanied by controversy. Noncommittal, for just past ten years of Chinese online games is also so. Seemingly strong growth momentum of the online games industry is not perfect, there are many illnesses, product homogeneity, publicity and other vulgar. The new game industry needs more norms and guidance than to take the blame for all the educational problems and even the social problems. One, the era of itching through the era of addiction when we go back to look at these examples, the player may be more calm in mind. Coincidentally, in fact, beginning in the 80 's, the precedent has been included in the "spiritual opium" controversy of the Vortex center-martial arts fiction. Back to the time of the past, we may be able to boil down to the nature of this argument. In fact, whether it is "spiritual opium" or "electronic heroin" is only a change of name. In the 80 's, Jin Yong's novels swept the country, "flying snow Sky shooting White Deer smile book God-xia" to bring the national martial arts addiction. In the 80 's, the hand of a Yong Jin or Cologne martial arts novels, almost become a unique trend of the younger generation. This kind of tidal current also aroused to a great extent the social debate about "whether martial arts novels endanger the healthy growth of youngsters". As the mind should still have some marks, remember the teachers in addition to prevent the students in the smoke, Puppy love, is to see martial arts novels. In the work of the head teacher often stacked with a thick stack of wuxia novels, Jin Yong, Cologne and so on. In the face of school and parents repeatedly "encirclement and suppression", also can not prevent martial arts fans hiding in the quilt peek "Tianlong Eight", "God carved man". At that time, teachers, parents and public opinion are always in a kind of not mistaken Zhengye, disgusted attitude to look at the popular martial arts novels. At that time, some traditional media also criticized the martial arts with the name of "spiritual opium"The spread of the novel, that seriously affect the physical and mental health of adolescents, not conducive to the development of normal social values. Today, martial arts culture has become a unique imprint of Chinese culture, has been recognized by the community, Jin Yong, Cologne has also become a generation of cultural masters. Second, "electronic heroin" caused a big outbreak of internet addiction problem back to 10 years ago, May 9, 2000, Guangming, a reporter named Shafei published a "computer game is aimed at children's electronic heroin" article. The article wrote: He learned in one night "StarCraft" and "Heroes 3" two games, and the next day invincible with the Internet café, defeated many opponents, thereby gaining the Internet café children and the owner of the Internet Café Trust, only to get the information he wanted. The Internet café owner once said to him: "Play the Child of the game," the male all become the thief, the female all change escort Miss ". From then on, the computer game left an "electronic heroin" infamy. A blink of an eye 10 years past, the change is the game market scale, the same is still "electronic heroin" infamy, and the rampant "Internet addiction theory"! A veteran player wrote critically: he albatron the body of the game and the tears of the players in his career, and left an "electronic drug" call to the game. I would like to say, even without him, there will be another "Shafei" to write such a similar article. Current events have created a "hero"! is the development of electronic games and social contradictions between the irreconcilable let him overnight fame. Third, the Internet addiction is the product of two generations of cultural conflict back to see the "Internet addiction" of the way the controversy, and whenever, the "martial arts addiction" was the same. Then we have to reflect on the "internet addiction" is the game industry, or children and parents of two generations of cultural conflict products? "The mainstream culture of parents" is: the primary task of young people is to read books, the book is Good to the future. Hope that their children can successfully read the primary school, middle School, university, the future of a beautiful scenery of the work, a better future. Children have their own opinions, they are tired of cramming for exam-oriented education. In their opinion, why should they pay for their parents ' demands for their own lives? And not every child can get good grades, and grades tend to be an important criterion for judging a child's quality. When learning frustration let him in the real life if insulted, at home and parents understand and love, and will inevitably indulge in the virtual network of the only remaining at ease. The children's thinking is not mature, do not know how to deal with, only to find a spiritual refuge online. Their values and behavior, in daily life is repeatedly despised and rejected, on the network has been widely recognized and response. Children's obsession with the internet is the blind spot of education and the lack of communication. And children are keen on this online lifestyle is not understood by parents, the younger generation of this new form of entertainment into a generation of "subculture", and "internet addiction" teenager "Cup" is this. That's why "Internet addiction" potteryProfessor Hongkai's blog has so many players shouting, but on the scene of the televised debate program "People's livelihood" there are as much as 95% of the audience support, because these audiences are parents. With the progress of the network, such a young generation of "subculture" and the previous generation of "mainstream culture" formed a violent conflict, and ultimately irreconcilable, so the upper generation on the high on the illusion of "internet addiction" this title. As the CCTV focus of the interview in 16th, "with the family to prevent internet addiction," The program pointed out: children are internet addiction, parents need to take medicine! The family is the primary cause of the problem. "Internet addiction" is not a problem, the cultural conflict between the two generations is the fundamental problem. Conflict mediation requires both sides to communicate and understand each other. For parents, the network information is the future development trend of society. A white paper on China's internet situation, released by the State Council's information Office on June 8, said minors had become the largest group of Chinese netizens, with 3 in China by the end of 2009. 8.4 billion of Internet users, minors accounted for about 1/3, the Internet on the impact of juvenile growth is growing. The white paper said that the protection of minors online security, the family, schools and the community should work together to create a conducive to the healthy growth of minors in the network environment. The Chinese government will actively promote the "Mother education program" to help parents guide minors to use the Internet properly. As we can see, as in the previous martial arts novels, the last generation of people feel that "subculture" in the future may become a mainstream culture, to guide the direction of the history of the trend of the times. Perhaps when the "Internet addiction" into history, that is, "net blindness" hot time. Therefore, the children are not blindly prohibit their access to the Internet, but to guide their access to the Internet, reasonable arrangements for learning and entertainment time. For the younger generation, it takes more than a generation to think about the problem, less "angry youth" emotions. Anger and rebellion only inspire problems and cannot solve them! With the development of the era of science and technology, the network is not "scourge", "internet addiction" is just gone. For the online game manufacturers, should take more responsibility for the industry should be the social responsibility, speech business also need to speak de! This will help to improve their own industry image, to avoid becoming a cultural conflict between the two generations of the fuse. Origin of international drug control Day: In June 1987, the United Nations convened in Vienna a ministerial Conference on Narcotics Abuse and illicit trafficking involving more than 3,000 representatives from 138 countries. The meeting put forward the slogan "love life, do not use drugs". The delegates unanimously agreed to set the annual June 26 as the International Day of drug control, to arouse the attention of the world to the drug problem, and to call on the people of the world to solve the drug problem together.
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