Air network to direct overseas operations to become an international gaming company

Source: Internet
Author: User
Keywords Game company game field game products aerial network online games industry game quality
January 20 News, Big Cheng Network CEO and Air Network President Yang Yang, said today at the Dalian Gaming Industry Annual meeting, the future of the network will consider its large-cap networks to operate directly overseas, the realization of the air network as an "international game company" Development strategy. 5 project teams are developing new games. It is understood that December 15, 2009, the Air network wholly-owned mergers and acquisitions large-cap network.  Through this acquisition, the air network continues to maintain the wireless market leading edge, will fully enter the Internet gaming market area, and in the future to try mobile games and Internet games cross-platform integration strategy. Yang believed that by the end of 09 into the air network, the large network can stand on the Giants shoulder better development. At present, there are 5 project teams in the big-cap network to develop new games, the new Game "Kung Fu 2" will be launched this year, and already have overseas operators to ask for agents. At the same time, the large network will also play an aerial network in the field of mobile gaming advantages, and extended to the Internet gaming domain.  In the future, the big-cap network will consider direct to overseas operations, the realization of the air network as an "international game company" Development strategy.  China is not a game of creativity and game products as China's gaming industry 10 years of experience, Yang believes that the Chinese online games in the government's support and the contribution of the players, made it a game of consumer power, but from a global market point of view, has not become a game of creativity and game products of power. China's products compared to the game developed countries, most of the quality is not high, can not meet the global 3D mainstream game market demand, it is difficult to form a force in the global market, especially in Europe and the United States and Japan and South Korea's products to contend, in the export agent is often looked down on a grade  South Korea online games than China only early 34, but can become the world's third-game power, one of the reasons is the difference: the Korean game to research and development started, the Chinese online games to operate as agents start. Yang said that the large network 6 years ago began to work on 3D online games, and positioning in the global market competition: the first product "Kung Fu World" has been in more than 10 countries issued, and achieved impressive results. In 09, the "dragon" before the listing has been with the United States, Europe, Japan and South Korea, including more than 40 countries signed an export agreement, on this product, Yang has the confidence of the Chinese totem of the Game "Dragon" became the first in addition to Africa covering all over the world of Chinese online games. (There is no online game market in Africa) large-cap network through the fierce competition in the global market, profoundly realize that the next decade of network Games is definitely China's gaming industry in the global rise of opportunities, and has been in the network game operation, consumption patterns, community, the content of the rapid updating of the advantages, As long as Chinese online games really focus on improving the quality and content of the game, in the near future, Chinese online games can lead the world to feel "Created in", not just "Made in China".  National strategy to achieve "cultural creativity and cultural output". In the game industry, there are still problems in the annual meeting, YangApart from mentioning the global market competition, the development direction of Chinese games, and pointed out that the game industry can not ignore the problem: the protection of intellectual property rights and the elimination of unfair competition.  These two problems seriously affect the development of China's online games market, in addition to coping with the damage that may come from foreign wrongful acts, Chinese game companies in the global market damage, at present more from the domestic. Not only "external" with the product "export", resulting in loss of Chinese products. What's more, the sales of source code, the sale of goodwill, the failure of individual companies and business leaders to instruct others to use unethical practices for unfair competition have seriously damaged the overall image of the Chinese gaming industry in the global start-up. The so-called "unto, impose", these actions will one day hurt themselves. Yang appealed to the industry to make a difference, eliminate unfair competition, purify industrial environment and ensure the harmonious growth of Chinese online games industry.
Related Article

Contact Us

The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion; products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the content of the page makes you feel confusing, please write us an email, we will handle the problem within 5 days after receiving your email.

If you find any instances of plagiarism from the community, please send an email to: info-contact@alibabacloud.com and provide relevant evidence. A staff member will contact you within 5 working days.

A Free Trial That Lets You Build Big!

Start building with 50+ products and up to 12 months usage for Elastic Compute Service

  • Sales Support

    1 on 1 presale consultation

  • After-Sales Support

    24/7 Technical Support 6 Free Tickets per Quarter Faster Response

  • Alibaba Cloud offers highly flexible support services tailored to meet your exact needs.