An interview with the chief designer of the SOE Star Wars: The Great Adventure of the Clone Wars

Source: Internet
Author: User
Keywords Star Wars this fall the clones.
Tags .mall clone clones design designer developed development development team

Sony Online Entertainment (Sony On-line Entertainment, SOE) unveiled a new star War theme game "Star Wars: The Great Adventure of the Clone Wars" (Star Wars:clone Wars Adventures). The editor of Foreign media MMORPG an interview with the chief designer Matthew Higby, who is in charge of the game, to bring us more information. Small series to the article for translation, together to see: mmorpg.com: Can you tell us some "Star Wars: The Great Adventure of the Clone Wars" behind the development of the story?  What's the historical origin? Matthew Higby:soe and LucasArts (Editor's note: Lucas Art Company, a development specialist in Star Wars games, has developed a number of Star Wars theme games) The long-standing successful partnership is an important reason for this new development. When free realms was still being developed, a development team at LucasArts saw an early demo of the game, when both parties felt they could combine the technology developed with the "free field" with the Star Wars theme to develop another game.  We were very excited about the idea. Shortly after the release of the Free field, the great adventure of the Clone Wars was truly incorporated into the development agenda, and the development team began designing prototypes for the August 09. From the early stages of development we worked closely with Lucasfilm (Editor's note: Lucas Pictures, one of the world's leading film and entertainment companies) and LucasArts's elite to create the most authentic and exciting Star Wars gaming experience. The SOE development team consists of some of the most talented and hardworking people I have ever met.  Their development over the past few months has been more fruitful than the other games I've seen in years.  MMORPG.com: What lessons have you gained from the development of the free field that can be used in the development of this game? Matthew Higby: Most of the members of the development team of the Clone Wars adventure have been involved in the development of the field of freedom, so we knew from the very beginning what we wanted to inherit from the great adventure of the Clone Wars and what to discard. The most valuable lesson we have learned from the field of freedom is that we have to focus on some of the most basic elements of the game, such as game perspectives, operations, basic interfaces, and object design. These elements have been completely redesigned in the great Adventure of the Clone Wars.  In addition, we also attach great importance to the Star Wars fans to bring them what they want to see more action and explosion scenes. One of the biggest differences players will notice is the difference in game world design.  In the great adventure of the Clone Wars, players will start their adventures in a more easily determined Jedi Temple, rather than starting from different locations in an open world. MMORPG.com: You said the main target group for this game is young players, but there are a lot of content for older players from promotional videos.  Can you talk about the design of the whole age game? Matthew Higby: As we design the game, we keep in mind that the core target group is the 6-14-year-old player. All the basics are designed to make the players in this group more attractive and easy to get started. We provide players with different levels of complexity, difficulty, and repetition through the game's "challenge" mode, difficulty setting, winning trophies, and accomplishing collection tasks. (Edit Zhang Xing)

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