Analyst predicts Grand Game quarterly revenue 195 million USD

Source: Internet
Author: User

&http://www.aliyun.com/zixun/aggregation/37954.html ">nbsp; Beijing Time February 23 News, according to foreign media reports, Shanda Network under the Grand game will be released in the U.S. Eastern Time February 28 in the fourth quarter of 2009 and the first quarter of 2010 results forecast. Analyst Zhangxiaofan expects the Grand game's quarterly results to keep growing steadily.

Analyst Zhangxiaofan published a commentary in Seekingalpha, said he expected the grand game quarter revenue of 195 million U.S. dollars, the chain growth of 5%. This level of revenue is also a big game forecast before the upper limit. Zhangxiaofan that the legendary series of games has boosted the steady growth of Shanda's performance and made Shanda a second-largest online gaming company in China based on revenue.

Looking to the future, Zhangxiaofan is expected to "legend" series of 5 online games will continue to promote the Grand game 2010 first quarter results stable growth.

Zhangxiaofan estimates, the grand "legendary" series of online games in the fourth quarter of last year's average simultaneous number of users (ACU) about 423,000 people, the chain growth of 4%, the total revenue quarter-on-quarter growth of 5.3%.

The steady growth in Shanda's performance has largely benefited from the "legendary return" and the strong revenue growth of the two games in the legendary series, which offset a slight decline in income from the legendary 2 and legendary world. "Legend 2" and "Legend World" in the fourth quarter of last year, the average number of online users were 140,000 and 108,000 people. The "Legend" series of the other 3 games in the average number of simultaneous online users and 175,000 people, accounting for the "legendary" series online games average simultaneous total number of users in 41%.

At the same time, the number of online users shows that Shanda has successfully achieved a shift in revenue diversification and no longer relies solely on the legendary 2 and the legendary world. Zhangxiaofan advises investors to re-examine the grand income structure, and he believes that Shanda's reliance on legendary 2 and the legendary world has fallen below average investor expectations. And from the current situation, Shanda games in the first quarter of 2010 will likely continue to grow steadily.

Zhangxiaofan points out that although the number of daily average users of Shanda's main online games was affected in the short term during the spring Festival, the data remained at a steady level in the first quarter of 2010. "Legend" series of online games is still the main source of growth in Shanda's performance, contributing more than 75% of the company's revenue. From the latest average number of online users released from Shanda games, the Tower of Eternity, Legend 2, legendary world and Adventure Island are still the main 4 games of Shanda.

Shanda recently released a worthy attention network game has "handed down heroes biography", "Stardust Legend" and "Swallow Heaven and Earth 2". These three online games in the fourth quarter of 2009 have a positive performance, may be further development in the first quarter. Based on the above analysis, Zhangxiaofan that Shanda game in the first quarter of 2010 will be maintained within 10% of the chain growth rate.

Zhangxiaofan concludes that Shanda Games will continue to develop steadily, given its strong operational capabilities and unique expertise in understanding and leveraging the industry's value chain.

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