Analyze the past present and future of the new era overlord fps

Source: Internet
Author: User
Keywords Game
This is in addition to RPG games, the first to let the world to marvel at the type of game, 20 years later, it is still like a giant standing there, more frightening is that the giant is still constantly growing, become larger, it is FPS (First-person shooter Game, first-person perspective shooting game).  This article will tell from the birth, the evolution and the new choice three aspects to explain how FPS game is enduring and continues to erupt. First, the birth of 1 positioning the girl's toy is a doll, the boy's toy is a toy gun, do not know why men always put guns in the first item of the game. may be affected by this, among you and I still have a lot of young blood yearning for the occurrence of war. But the world peace is the big trend, causes many youth's cavity blood to be unable to release. So more people choose to play in the game as the legendary lone hero.  Shooting game Theme of the market positioning so there, for people like the military war, especially the men who like guns to design games. 2 advantages and the first person perspective is to let more people have a real sense of generation, the maximum of the entire environment to show in front of the player.  Flash 20 years have passed, the game has died a lot, but the first-person perspective of the game design has been continued and continue to guide us forward. 3 ancestor first FPS game according to historical records should be "back to the German headquarters 3D", this work can be said to be the first through the pseudo 3D effect of FPS game. The maker of the return to the German headquarters is a John Carmack called the god of Procedure, and if so John Carmack is the father of FPs. Although another John Romero already unknown traces, but he should be regarded as the earliest game fps planning, that year he and Carmack only more than 20 years old, but they created the ID name is from Wei overseas.  [Page] Two, evolution as Darwin's theory of evolution, the survival of the fittest, the place of making money must have a huge danger around you, if you can not choose the right path, then will die very miserably.  1 Theme Changes fps theme is always a player's concern, but with the passage of time, how to do different in the subject matter has become a big game manufacturers concern. The biochemical Department of Terror: There are many representatives of this department, most of the protagonist was born in a very dark corner, and then with their own few of the inflow of weapons to fight zombies; History Department: The History Department is the most famous is to kill dinosaurs, kill crocodiles, nothing to explore the jungle, such a subject is also reliable. Of course, some people will play the western theme of the next, the results are very good; World War II: There was a time, the World War II theme of FPS is about to be done, the major manufacturers of this piece have to dabble, even domestic also appeared the anti-Japanese period of the game. The reason, because this history is the most glorious war in modern times, but also in our history books, television movies to see the most of a subject; Modern warfare: Modern Warfare is the mostNear the war, Iraq, Afghanistan, etc. just happened to the war can let us more immersive, unfortunately, the protagonist of the modern War game is basically the U.S. military. The advantage of modern warfare is that we are truly a part of the war, the reduction of war and the sense of generation that makes you feel like you really are in it, more importantly, the subject will have a corresponding news for you to continue to rally; the future war: Sci-Fi theme is always the most fire theme, because this subject can play a larger space,  Is playing the aliens, or the future World War, there will always be someone to like, of course, the future of the war on the art style requirements higher.  2 operation of the change from top to bottom plus shooting, this is the earliest FPS game of all.  But as time goes by, players are not satisfied with just that, so the game makers are also starting to look at adding more action to the game and designing more interesting expansion.  The first is the state of the action (squat, down, jump and crawl forward) used to avoid bullets, then joined the stealth collision, etc. to inflict more damage to each other.  Action-type game elements by the game designers more added to the FPS game, "The Edge of the mirror" although no big success, but it will be the first visual angle action game design added to FPS, and the recent "Bullet Storm" is to give us a new way of inspiration.  What is more frightening is that as the game becomes more and more, the appearance of the light gun and other simulation props make the game more real.  In the newest "Son of Eden", the addition of somatosensory operations also makes us believe that the change of the operation will let FPS game go farther. 3 The change of the gun carrier play FPS The most important thing is the gun.  The hand of a gun is becoming more and more important in a FPS game, which is why more game companies are choosing military advisers to modify existing guns.  But there are some contradictions between the real and the game, if your gun is too difficult to open, then the player play the effect will become very poor, so more game companies are more willing to recoil and so do a slight decline, so that the gun easier to control.  And the carrier, tanks, aircraft, ships, players in the game can be manipulated more and more, in a sense, you play not only a FPS game, tank War, simulation flight, etc. have been found in FPS game figure. Since playing "Medal of Honor" to know that the original bullets in the gun still need to keep one, playing "Call of Duty" to know that AK is not only a model ... The professional nature of the game makes more military research institutions realize the benefits of this, the training of soldiers to the authenticity of the fighting can be done through the game, so the United States Army, the French army have opted to buy or develop games to improve the soldiers on the battlefield understanding of guns. [Page] Three of the next 1 game movies may be inspired by gun battles, or game developers like to watch movies. In the last decade, FPS games have become more and more obvious,Stream the screen plus the first-class soundtrack, even those characters are packaged like actors. The consequences of the game film you can imagine, FPS screen always walk in the forefront of the game, become a hardware crisis representative.  More to the hardware to make people for the picture of the expectations of the constantly higher, but also let the game to the authenticity of the expectations become more urgent, when one day you find that you play the game is actually like playing a real CS, then I believe that the game to the end of the real. The soundtrack was already standard at the quarter of Hans, the former film music guru (Weibo) has been in the field of FPS for nearly two years, from cod, to the battlefield, and even the recent "Island Crisis 2", where all the music he participates in has become the standard of good games, of course, the cost of development is instantly elevated,  At present, the development cost of a FPS is up to 400 million yuan. 2 games Online Support more people to fight, support more real scenes, FPS has been stripped out of the single game industry has become the world's most online game. If the previous years or RTS (real-time strategy, real-time strategy game) of the world, so now FPS has replaced the RTS, game competition with the balance of the game and the game's authenticity to do more and more high. The tactics on the battlefield also follow.  FPS can be used as a network game after the MMO another new type is accepted by the players, and the Thousand-man war, the battlefield is no longer wait for the replay. 3 Game Market Outlook 2010 the most fire game cod, Medal of Honor and battlefield, three games total sales of nearly 30 million sets, which has far exceeded the traditional action games and RPG games combined. The performance is even more dynamic depending on blizzard annual results if there is no COD7 is losing money. And 2011, The death space, the bullet storm, the island crisis 2 and the delivery Gate 2 and other new games produced will certainly continue this number class high, plus the end of the Battlefield 3 and cod8,2011 years can be called the FPS year.  EA set the focus of the home of the main FPS, have to say that its strategic victory, is also considered the most important part of EA transformation. Counter-View the domestic market, the Chinese FPS game in general there are many, but the boutique less, the success of less. It can be said that in Tencent will "cross the line of fire" out of those games before there are no lack of quality, but failed to the end, not because FPS game is not good, but because FPS game users pay rate is not high, online time is not as strong as the traditional RPG. But the user's viscosity is higher than the traditional MMO game we see.  So when the short-term do not see the benefits, then small companies will not invest a lot of money in, the league will not be held to achieve. FPS is a long-term project, if you want to do short-term benefits do not come, not a large amount of money is not enough to let a competitive game fire up. Then look at the rich and rich Tencent to do backstage, through the FireWire even became the official project of WCG, the league is also likeThis fiery.  FPS must survive a year to see the benefits. 2012, will have more and more enterprises to realize the value of FPS, Codol and other works of the introduction of the domestic market is bound to be more alone.  Although there are more small companies to join the FPS camp, but still that sentence, in the outbreak of the game type to want to do the big profit must have enough money, otherwise everything is nonsense. Summing up with the progress of science and technology, the player to understand the depth of the game, more and more players have been tired of the bloody MMO, more into the embrace of competitive games. The first FPS is bound to create a new legend in the future of the Chinese game market. (Digging the shell net)
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