Art for Deputy Ping: "Thunderbolt ol" target is 100,000 people online
Source: Internet
Author: User
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"Thunder Online" design inspiration from the classic arcade game "Thunder", in the overall style of the game inherits the "Thunder" longitudinal version of the shooting game characteristics. In order to learn more about the "Thunder online" game situation, more play network reporter interviewed the "Thunder Online" agents, Shanghai Arts Network Technology Co., Ltd. deputy general manager Ping. He said that the target user is part of the longitudinal version of the aircraft game enthusiasts, and the other part of the version of the RPG game enthusiasts. He hopes to increase the number of games to 100,000 people online by the Spring Festival, or even the 2011-year beta version. Shanghai Art for Network Technology Co., Ltd. deputy general manager Ping more play Reporter: "Thunder online" target crowd is how to locate it? Do you pay attention to the old players ' evaluation of thunder and lightning? Ping: "Thunder Online" target users are divided into two aspects, one is a longitudinal version of the aircraft game enthusiasts, and the other part of the version of the category RPG game enthusiasts. The former with "Thunder", "1942" and Now "Oriental Yong Night Copy" and other longitudinal version of shooting, play game enthusiasts mainly, the latter to love the "DNF" type of user-oriented. The preferences of these two groups of users are the core of our game design. We care about how all players evaluate us. We have been working hard to create a game environment that is in the interest of most players, let us, the game and the players together, grow together. This attention and care does not mean that we will completely follow the player's proposal to change, we design the game will have a clear theme and plan. We are concerned about the player's evaluation in terms of assessing whether our design concepts are appropriate, adapting to current market needs and, on the other hand, assessing whether there is a possible deviation from the main line in our actual operation, and if so, we need to revise it in a timely manner. More play Reporter: We know the "Thunder Online" The development team is a pure by the Lightning fan composed of the team, ask "thunder online" in which the characteristics of the Thunderbolt preserved? Ping: The core play of the game from "Thunder", but also the cause of the name of the game. From the game version of the model, the characteristics of the checkpoint, the aircraft's sense of the times, the style of weapons, from the "Thunder" inheritance. "Thunder" of the old players, in addition to the battlefield can not find any change in the box of bullets, to find all the lightning has been given the feeling. But in the elements outside the battlefield, "Thunder Online" has added a lot of elements of online games, such as the growth of the spacecraft, equipment upgrades, as well as players and the interaction between players. More play Reporter: "Thunder online" after all is the network game, players can through which ways to interact? Ping: In "Thunder Online", the interaction between players mainly includes a team over version, PK and trading three parts. This is one of the three major game behaviors we've designed in the game. In the ordinary version of the model design, the relationship between difficulty and fall is geometrically rising, we encourage players to team up to face the challenges of hell difficulty; PK isCompared to a stand-alone "thunderbolt" is a new system, playing in the arena is completely different from the boss of the part, how to have a better performance, see you players groping; trading is the essential content of online games, players in the exchange of information at the same time can enhance communication, stimulate the vitality of the player, Also give high-end players a chance to show themselves. [Page] More play Reporter: "Thunder online" The PVP system features? Will the authorities organize games to promote competition among players? Ping: The PVP system is a new design relative to the traditional over version mode. At present, the PVP system is characterized by simplicity, intensity and skill-oriented. But we are not very satisfied with the current PvP system, from PVP skills, equipment, attributes to PvP maps, patterns and game rules, we still have quite a few implementations. In our plan, there will also be Third-party forces added to the PVP arena to increase the balance and randomness. So, for the time being, we will not be able to organize the PvP competition, but the pve of the game we have serious consideration, if there is an official game, I expect PvE will take a step first. Play Reporter: What kind of expectations do you have for the Thunder and lightning online? What kind of results do you think it can achieve? Ping: In the new millennium launched the "Thunder Online" This game, nature is very big expectations. Not to rule the field, but hope to be in the version of the RPG field to occupy their own place. After the launch of the Christmas version, "Thunder Online" on-line number can be basically stable in 30,000 people up and down, we hope that through the Spring festival, and even next year, the public beta version, the number of games to increase the size of 100,000 people. This is not an easy goal, but the entire operations team will continue to fight for it. Play Reporter: "Thunder Online" has a completely different "occupation", do you take into account the balance between the occupation of the problem? Ping: Currently, there are 4 major categories in the Thunder online, a total of 9 completely different occupations. There are very large compartments between each occupation, and they have distinct characteristics. In the battlefield, each occupation should be concerned about how to play their own combat effectiveness, and there is no one who strong who weak problem. We feel that the current career setting is very reasonable, and we can see from the data of the players ' choice of occupation that the distribution of the 9 professions is now basically balanced, which makes us very satisfied. And in the PVP system, we will combine the new rules, groping forward, the professional PvP ability and characteristics of the gradual carding and highlighting, and finally form a "nine" home Qi put the pattern. More play Reporter: "Thunder online" whether to consider inviting spokesmen and other means to carry out publicity? Ping: At present our important experience in the game itself, focus on how to make the game better play, so that players can get more fun. The mother's elegance will not let the game content richer, Fan Bingbing will not let the player have more pleasure. We will not consider an invitation in the near futureSpokesperson's way to publicize. More play Reporter: "Thunder Online" What the follow-up will be launched? Ping: Recently we mainly promote the Christmas version, in this version we in addition to increase the festive content, but also the feel of the game made a substantial improvement, so that "thunder online" in the overall more humane, more conducive to new players and casual players. At the same time, the Christmas version has added a lot of high-end content, the new addition of gold drawings and advanced materials to enable advanced players have more to pursue. As for the Spring Festival version, temporarily confidential, please love the "thunder Online" players pay close attention to our bulletin and news bar! (Edit ss)
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