KeywordsBlizzard online games Warcraft there are still
According to overseas media reports, at present, many people are wondering if Blizzard's new online games "Titan" will compete with "World of Warcraft" for users, Blizzard co-founder and product development executive vice president Frank Pearce in the media interview, said his concern is currently in the short term. Asked if Titan would rob users of World of Warcraft, Pearce replied: "It's hard to say." In my opinion, even in the short term, we will see "Diablo 3" and "World of Warcraft" staged cannibalism, because the two game types are similar, although not exactly the same, but are RPG style. "It's better to have a resist than a foreign one." For us, we realize that it's important that some of our games compete with the World of Warcraft at some point in time. "Therefore, the Blizzard brand of the game is better than competing with other companies to compete with the game, because Rob and Rob are their own game, users are also our blizzard." Although the current "World of Warcraft" in the online games market few opponents, Pearce still disagree with the current online gaming industry has no room for another company's work to succeed this argument. "Whether it's a blizzard game or an excellent piece from another company, I think there's plenty of room in the market for good gaming work to share users," he said. "Some users have spent the past few weeks or months playing around with what we've been creating for two years." There are a lot of players want to play online games, there are countless hours in a week, I think the online games industry there is considerable room for growth. "The Blizzard co-founder and executive vice president of product research and development, Frank Pearce Pearce, said he remembers what happened 10 years ago when Sims was on the market, and after its success, many people thought the markets were saturated." But 10 years later today, the "Sims" series is still the guest of TOP10 sales game list. His view is that few developers want to follow the story, because they are afraid of the great success they have achieved. "If people see this and say," There's no room for this kind of game, I don't know what to say. If your game has an excellent gaming experience, it's great and there's always more room in the market. "Deliberately" transfer the talent to the Titan program as Blizzard moves the veteran developer of World of Warcraft to the new project Titan, the other experienced employees have been in control of the World of Warcraft for years. This decision by Blizzard is by no means hasty. Pearce said: "This is a deliberate process." Whether someone is leaving a project or leaving Blizzard, we have a plan to succeed. "" World of Warcraft has been developed as early as 1999,2000 years, and has been in its teens for decades, and the development of World of Warcraft is cool, and contributing to other equally successful games is a great opportunity to work on a game for 10 years.It's too much for anyone. "So we have to be aware that employees who work long hours on a project need to change their breathing, so we know the importance of succession planning and a knowledge transfer mechanism so that someone else can take over the position when one is gone." Pearce says Blizzard employees will get varying degrees of fatigue when they work long hours in a game. Many World of Warcraft researchers still have the passion to play with it, which translates into the power to develop it. Conversely, if the developer loses interest in playing the game, the fatigue will be reflected in the work. "If we can keep our employees enthusiastic about playing games, it might infect people around them who don't play games," he said. ”
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