() October 23, Blizzard official released a blue post, mainly about "World of Warcraft" career balance related issues, the following is the Blizzard Blue post content: Angela Token task line Albert We don't think that because you finished the line of work, you should win something permanent and unique. This Albert is a recognition of the players who have completed this entire epic task line. It's not a super title, it's not a legendary item, and it shouldn't be. Moreover, I feel that I am quite strange, and I still feel that Albert is more important than achievement. The talent tree is too easy? When a major change has just been put into the game, there is nothing to convince me of these exaggerated discussions. I personally try to choose a character's specialization (many characters), and I feel it's really hard to make a decision, but it's also fun and fun. There are at least a few talents in each tree that can give you the right pleasure and help depending on the character you play. Players will decide what they think is the worst/best talent, and then spread it around to every player. Of course I will. You've been doing this before 4.0.1. Before 4.0.1, you have more points and more talent than you do now, but there's a difference between hypothetical choices and real choices. Many of the choices you have before are just a matter of making decisions in a pile of boring, passive talent, and it's obvious how to choose. You usually pick the talent that's obviously going to enhance your character's power, don't you? Now your selectivity is very diverse, to choose which way is the best, in fact, a bit subjective. Through the new glyph system and recasting function, your selectivity is more diverse. Try to see your old talent tree, and if you see any talent that makes you feel very difficult to choose, please tell me. Or do you just see a whole bunch of gifted branches waiting for you to throw in the dots. Take a look at today's talent tree and let me know if the current talent tree is really making you unable to make it, perhaps enhancing your career-playing options? Low-level career balance we'll spend more on the numbers between levels 1 to 80, but that's not really important compared to the 85-level balance, because, in simple terms, the vast majority of players are more concerned about the balance of the former than the lower levels of 85. As some people point out, inexperienced players don't really care about balance either, and experienced players basically start to care about balance when they're full, because things change really quickly. So, if we don't make a single adjustment to everything, we will focus on the full level adjustment and then slowly adjust to the lower level. For example, if today we say that we want to reduce the amount of damage to the thief's 1~60 level by 5%, then we found that in the 85 level after we also need to reduce the damage of thieves, so in order to compensate for this we go back to the 1~60 level of damage to make up for this deficiency, so do not have any help! Some strange things are happening at low levels, but we will solve them all. We have spent so much time on the changes in the old world, and we certainly hope that the process of upgrading will be first-rate, so that we will not waste our efforts to change the old continent. (Edit/Fire)