British media criticized the "Final Fantasy 14" fatigue system set harsh

Source: Internet
Author: User
Keywords Media Final Fantasy
Tags anti- game game player game time key media set system
The famous British magazine "Play" published an article criticizing the anti-addictive system of "Final Fantasy XIV", and the system also triggered a lot of discussion and criticism of the players concerned about the work. The "fantasy system" designed by Final Fantasy 14 is slightly harsh, reducing the number of experience gained in more than an hour of battle, and beyond 4 hours, you can not gain experience, which leads to great player Dissatisfaction The game player's time should not be limited by the rigid rules, the level of the quality of the game itself is the real game player determines the key factor in game time. Such as the author in the wilderness dart off, "Dragon Age: Origins" and "Mass Effect 2" and other works are very time-consuming, to play wonderful place to play 7-8 hours a day is also normal, the time required for the rigid rules of the game Players experience the game content and no benefit, and even hurt the enthusiasm of the players and the fun of the game. In addition there is a problem with this system configuration, most players spend most of their time Sunday Saturday playing games, and on the player's rest days, still perform such severe fatigue penalties, which is unfair to many players . In addition, in the end such a system of fatigue punishment can play much effect on the game for too long will have any adverse impact on the player still no accurate results and judgments. The author of "World of Warcraft" for example, the world has tens of millions of players, how many people because the game was delayed life? Most players have normal work, life, family and social circles. Maybe many of them had been through the night, but that did not have a negative impact on them. Although Square Enix said players will not be affected by the fatigue system to change their careers, after all, many players choose only one character to experience the game. The more professional players who choose to experience multiple careers in different occupations are, after all, the minority. While players are more diverse about this system of fatigue penalties, some support the understanding of SE's good intentions, and some object that it is unnecessary. After several European and American players read the article after comment: Player devilsei said it has nothing to do with me, a big deal to play a few more professional good. Basically not affected. Players Papinka said SE should change the charging method, players should be charged according to the online time the corresponding fee. Player Magma said that "Final Fantasy 14" should increase the design of awards, there will be a penalty for fine will be better. Tizmah said that this is good, is still acceptable. Player VSpeck's view is not friendly, he said the Japanese game like this self-flagellation.
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