David Cage, head of the Gdc2011,quantic Dream Studio, also attended and spoke. In his speech, he told the media that global sales have now topped the 2 million mark since the PS3 Monopoly game, "Rainstorm", was sold last year. At the same time, he confirmed to the media that the Quantic Dream Studio is now fully engaged in two "completely different projects", and when they are finished, he will turn his attention to "change the gun background of the subject." David Cage mentioned "Apocalypse of War" and "Platoon" as the source of inspiration, and also mentioned that the game is now accustomed to the concept of war is very fun, and he wants to resist this trend, want to make war works more film, Little joy and delight. "I want to start a new genre," said David Cage, "I hope to convince more people that they believe emotional gaming is an effective way forward for the industry; I want to show them that an electronic video game is not just a product, a story." It is a format in which any genre can be used to tell any type of story in any tone. He added: "I would like to have the opportunity to participate in the development of a completely different type of work." For example, I would like to see Quantic dream can effect the current cumulative development game experience and harvest on FPS. War background game is what I want to do, want to see if we can more to the film closer. is not the kind of lofty sentiments or to a thousand, but from a realistic point of view to tell. "War is not fun. When talking to people who have been through war, they will say how terrible the battlefield is. I think this is an innovative direction for the industry. Because now we talk about war, we always think it is a very ' cool ' thing-----have a gun in hand, kill many people. I really want to go the other way, telling stories that are more serious than political or other topics. I would like to use our experience in the development of "rainstorm" to use interactive means to describe something meaningful. This may be one of the things I'm going to do next. David Cage said they were keen to put the idea into practice, but he had to seek the investor's understanding and support. "The real war is not as fun and easy as the game conveys, and players can laugh at the same time as they kill." I want to revisit this field by "rainstorm" to show people the other side that is more meaningful. "I think it's an important channel for people to spread the gospel," David Cage commented, when reporters told Cage about the sale of Monster Call of Duty. See, if you can add more emotion and tell the story better, it will give you a more interesting experience. Compared to ' adrenaline ', war works have more room to dig in emotion. "(Edit/Xu Mingming)
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