"Call of Duty 7" supports new local area network models, developers say

Source: Internet
Author: User
Keywords Call of Duty
Foreign media interviewed Treyarch's community manager, Josh Olin, at the Cologne show last week about a lot of information about Call of Duty 7: Black action, including "complex stories without Confusion" and "multiplayer models including automobiles".  Here we summarize all the information we talked about during the exhibition briefly as follows: Campaign/General Information • The current Call of Duty: Black action is not yet complete, and Josh is not sure how long it will take to complete the whole campaign.  • When the game story goes down, Treyarch wants to make sure that the plot is not too complex, causing the player to understand it. • Motion capture systems, which are used by Treyarch to enable them to capture the body movements, facial expressions and sounds of a character actor at the same time. This allows the actors to really get into their roles and provide more experience in film making. Changes in facial expressions can be seen from fragments of payback's mission, Woods said, "Did you see that hind?" We're going to get it! "Black action" will not support Xbox Kinect and PlayStation move-although the future call to the new series may support these technologies if it makes sense.  "Black action" will not support 3D technology. • Although black action does not have a completely destructive environment, some of the pieces, elements (setpieces) used in the game can be destroyed. However, in the task payback, you will be driving a helicopter, when you drive the hind, show in front of will be can be destroyed things.  Players can use helicopter weapons to destroy houses, bridges, buildings and other things. As for the auxiliary question of driving hind, Josh Olin says Treyarch wants to make control more intuitive and feels like a "mission-calling helicopter". The game has been for you to control the vertical height, which means you can only be in the fixed height of the horizontal movement.  But besides this, everything is controlled by you. Treyarch Mode/Teamwork • Although Treyarch has made a big difference in the multiplayer mode of the game, the core of the multiplayer pattern is the same as before.  Customization most of the focus on customization and personalization. Treyarch is still considering a beta test, and Josh says it is neither public nor completely closed.  They will determine the beta test based on their needs, expectations, and value. • External feedback is very important for treyarch. Josh says many of the features in the game are generated directly from outside feedback. For example, when a player is aiming at a goal in a game, it's like domination(Grab flag occupy site): When your sight and a flag, target with the line, such as "a" and flag "a", which usually makes it difficult to target. The Treyarch solution is that at this point, the logo will fade, allowing you to accurately knock down the enemy.  This is only a small part of the feedback, and Treyarch also introduced a continuous kill reward and weapon balancing problem and weapon add-on in black action, which is what our players are looking forward to. Treyarch has also made great efforts against hackers. They hire extra security personnel, which makes it difficult or impossible for hackers to get into their systems.  They also introduced security on proxy servers, which would be a powerful defense against hacker attacks. Josh said: "There will be some parts in the multiplayer mode, but we haven't done it before and I don't think that's what the players are looking for." He continued, "but in multiplayer mode, there will be some ' new models ' that players will love." "Black Ops will support the local area network, which means that players can search for games in a specific area."  A decision like this will eliminate the difference between players in different parts of the game as a result of different gaming experiences. • As for the Nazi zombie problem, Josh shrugged and smiled and said: "The Nazi Zombie was two years ago, come on!" "Could a new form of zombie model be created?" According to him, we don't think Josh will give up the development of zombie mode.
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