The New York Times recently held a human-computer confrontation competition, trying to show that computer AI in the learning ability of the extraordinary, the game is so far the world's oldest game-guessing. Just flip through the history books and you'll find that the history of stone scissors can be traced back to the ancient Chinese Han Dynasty in the 206 BC, which is only recorded in the literature. Perhaps more than a long time ago, when humans had just learned to use symbols to express imagery, guessing or similar activities were born. Maybe it's not a rock-scissors cloth, maybe it's a big stone or a small stone, but the truth is very similar. Speaking of guessing, many people may feel pediatrics, but in fact this ancient game contains quite a lot of strategy and skill, it teaches you a key point in the battle: Know your opponent. In any game or game involving confrontation, understanding the opponent is the first and most basic tactics, players to analyze the opponent's routines, adapt and find ways to deal with, thus invincible. The opponent is imitating himself? Or do you intend to strike back against the last punch? Even in a small guessing, victory or defeat is not accidental. This is the "New York Times" held this game called "Stone scissors Cloth," the original intention of the man-machine rivalry. On NYT's official web page, the player can choose to play with two artificial intelligence with different degrees of learning, one of which is the "rookie" who knows only the basic rules but no actual experience, and the other one is the "veteran" who has stored 200,000 battle records. I tried it myself, just to understand the stone, scissors, the relationship between the rookie of the computer began to appear more naïve, but still know through the player's fist to analyze the law, when there are more than 10 times the battle experience, rookie computer winning percentage also began to rise gradually, 100 times later may be able to play a tie. As for already familiar with the rule and have more than 200,000 times experience of the veteran computer, can be accumulated data to some extent, predict the order of the fist, and then according to each of the 5 groups out of the fist to count the next time the player out of the boxing probability. Within 50 innings, I can barely keep a slim edge, avoiding regular punches is a good way to confuse the computer, but as the number of battles increases, it will fail. If this game teaches us anything, it is that even in a game where people have always believed in intuitive redundancy, our actions can be broken down and summed up in patterns that computers can understand. Interested players can personally experience. (Edit/Xu Mingming)
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