CF technology good does not necessarily win the wretched emperor teaches you the yin person the trick

Source: Internet
Author: User
&http://www.aliyun.com/zixun/aggregation/37954.html ">nbsp;   In the FPS game, the technology is not absolute, 8630.html "> Sometimes by the marksmanship, disorderly blunt words will die very miserable!" Sometimes the proper indecency will have a good effect. 1. The real wretched master is not always clinging to a point, carefully found that in fact each map has a lot of people can be a place, in view of the current garrison guards too many people, and static walk through the box that paragraph, so these look at the individual consciousness, must be a small range of non-stop walk, the muzzle has been to the enemy must pass through the head position, For example, desert Ash, a couple of places, if you squat there, meet the master, you will certainly be pierced. Because those are well-known position, you kill someone else when they appear next time must wear point, so that the yin people can not be too blind to use flexibly.   Do not repeatedly squatting there was done after said: So-and-so is G, really let others for your IQ worrying. 2. Demolition of the wretched basic are rookie, and, T home to a big door, this squatting or standing, the first death probability is hundred percent. In short, the real Yin, is also a tactic, used in the war team game is called keeping a bit of tactics, this tactic is a rookie to advance to the quality of the leap, can play the master, each person's squat technology, yin technology, no problem, the most important point, do not squat in people squatting rotten place,   To a small range of static walking, do not shoot indiscriminately, do not constantly change the cartridge cut gun, so will only expose your position in advance, so that the enemy faster to find and do you. 3. No matter what map to play, the most common blasting, the basic is CT guard bag, T Shou Bao Shou Point, CT guard bag, to stay away from C4, as far as possible in their own places to see, always quiet walk, occasionally look at, do not cut the gun, the muzzle must be to the enemy out of the head position, so basically will not be flashing, will not be a gun, Also will not be surrounded, killed the first, was killed by the second, a life for a life is not cost-effective, because you are the side of the guard pack. For example, the power of the flat pack, the best choice is the second floor path or large pits, in the case of 1vN seize the opportunity will not be the enemy encirclement and suppression.



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