CGDC: China may become the world's largest gaming technology importer
Source: Internet
Author: User
KeywordsOr will become the world
After the financial turmoil swept the world, the Chinese game industry is flying against the wind, so that the global gaming industry people's admiration. and the promotion of China's attention by the internationally renowned gaming companies has become apparent in 2009. At the CGDC 2009 conference, many Western-renowned game producers who rarely entered China made their debut, whether it was the keynote address of Blizzard Entertainment's President Mcmerhan on CGDC, or the "flash" of EA Global CEO John Riccitiello at ChinaJoy EA Booth, They have shown their attitude towards the Chinese market, despite the lack of publicity about the rhetoric. Mcmerhan a keynote address at CGDC 2009. Apart from China's huge player group market, how can the Chinese gaming industry attract these giants ' attention? Can China's gaming industry provide those opportunities for the global gaming industry? 10 years, the rapid development of China's game industry has formed a capital, talent, resource convergence of the "whirlpool", the convergence of resources not only led to the increase in the number of enterprises, but also led to any one enterprise can not survive by virtue of a product, product research and development capabilities at a very high speed. The 2009 report shows that the number of Chinese-recorded game research and development companies is about 200, and the annual growth rate of 20%, to the research and development team or the nature of outsourcing enterprises to reach 3,000 of the number should be a conservative estimate. In addition to the continuous increase in the number of traditional game enterprises, traditional IT industry enterprises have begun to enter the field of play: The original grand President, the current Xinhua Group CEO and President of Tang June to the media confirmed that it will return to the online games industry, the team's investment in the initial stage will reach 100 million yuan Germany force West Group 30 million dollars injected into the network of Shanghai Tour fun Networks for the representative of the Zhejiang Business Water Test network game Shanxi coal mine capital background ask days technology famous download software supply Enterprise Thunderbolt set up Nanjing Game Research and Development center, and seek the exclusive agency of the game Security software Supply Enterprise Qihoo 360 not only dabble in SNS game research and Development, Also transport a variety of web games well-known computer production enterprises in Shenzhen, not only to establish their own research and development institutions, but also rumored to be with the domestic well-known game operators compete for overseas game agent Hunan Satellite TV, Liaoning satellite TV and even the new on-line national network TV station CNTV collective charge game Field Huaxi Group, one of China's largest private enterprises, will carry billions of dollars into the game industry and according to the "2009-2010 China online gaming industry Development Report" by Eric, it shows: the market size of Chinese online games in 2009 reached 27.06 billion, in the next five years the figure will reach 60 billion. As a result, the online gaming industry has become the best investment field of all kinds of capital, it is understood that the recent influx of Chinese online gaming market, the total amount of capital will exceed 10 billion yuan, the influx of these capital will be China's gaming industry into a rapid expansion period. Compared to the rapid expansion of game enterprises,In a short span of 10 years, China's game enterprises in the accumulation of technical personnel and talent training mechanism is weak: Game colleges and universities to cultivate graduates, not only the game companies are not willing to hire directly, even the outsourcing enterprises are also very cautious. Therefore, the direct search for experienced technical personnel to become the first choice for many game enterprises, thereby increasing the game between the talent War of the Heat. Technology has become the bottleneck of the development of major enterprises, but also the breakthrough point of the current period, so China will become the world's largest game development technology and talent importing country in the next 2 years. Crytek the new technology on CGDC 2009. The introduction of overseas advanced research and development technology or middleware is a fast way for many game companies to quickly solve the technical needs, so many game companies to introduce mature engine technology overseas development. The Crimson Network is certainly a very successful example of a team of hundred people using the BigWorld engine to issue "Hunter country" games in just a year, so fast that even bigworld officials are called Research miracles. This case is undoubtedly to many game companies show the game middleware for the enterprise game development efficiency of the role, but also will open the introduction of overseas advanced technology precedent. China's rapid development of the market for new technology needs, greatly touched the international game-related enterprises sensitive nerves, 2009, including Nvidia, Crytek, EPIC, spirit, etc. more than 40 well-known game hardware and software, middleware vendors in CGDC 2009 on the display of their latest technology. and in more than 2010 years the enterprise again confirmed will attend CGDC 2010,nvidia is increased the sponsorship level, in order to maximize the promotion effect. CGDC official website
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