Chenhao: Being understood is always the hardest touch, not a game company.

Source: Internet
Author: User
Keywords We the developer Chenhao
Tags apple application blog community company computer computer company content
Summary: Touch Technology CEO Chenhao April 19 Morning News, touch control technology (rolling information) (hereinafter referred to as Touch) this morning formally to the SEC to submit IPO prospectus launched to the U.S. listing. Chenhao, a touch-control CEO, reviews the company's history through its microblog and looks to the future

-Touch Technology CEO Chenhao Zhi

April 19 Morning News, Touch-control technology (rolling information) (hereinafter referred to as "touch") formally to the SEC early this morning to submit IPO prospectus launched to the U.S. listing. Chenhao, a touch-control CEO, reviews the company's history through its microblog and looks to the future.

Chenhao said that being understood is always the hardest, proving that he is the only way, touch has proven its ability to realize today, but we are not a gaming company, "Touch technology is for global developers and content creators to provide technology and tools, Our value is embodied in maximizing the developer's efficiency and reducing the developer's cost. ”

The following is the long microblog original:

Contact to formally submit the application for public listing

April 19, 2014 06:33

Touch technology in the United States time April 18, 2014 17:09 formally to the Securities and Futures Commission of the SEC publicly submitted a listing application.

The software development paradigm has changed dramatically since 1985, when Apple founder Steve Jobs restarted next computer company, and the NeXTSTEP object-oriented development environment launched by Next computer company, So Next computer company, or Steve Jobs, has had a huge impact on the software development model and philosophy of the following 30 years. After Apple's takeover of Next computer software in 1996, NeXTSTEP renamed the Cocoa Framework, and today's OS X and iOS, Mac computer operating systems and iphone OS, are developed by the framework.

The 2007 iphone was officially on the market, and my partner Gary (the community called Gagaga) built the cocoachina.com Apple developer community based on interest in early 2008. Community discussion, sharing the development skills of Apple apps and software based on the cocoa framework, so far Cocoachina is still China's largest iOS developer community and Apple's officially recognised Chinese developer community.

The core idea of the COCOA development Framework is the development philosophy, which is to develop the best program with the least amount of code.

In the same year, 2008, an Argentine engineer will be named after his hometown name Cocos Mac platform Open source 2D game engine cocos2d ported to the iOS platform, known as Cocos2d-iphone, which is the engine we developed in 2011 the first generation of "Fishing man".

The Argentine engineer, named Ricardo, also developed the best program with the least amount of code for the design philosophy of the game engine. (Today he is our chief architect)

When the 2011 "Fishing Man" was to be ported to the Android version, we invested and eventually acquired the Cross-platform version of Cocos2d-iphone Cocos2d-x, which led by Wang to the Chinese team. This is also a free open source game engine.

The 2013 Cocos2d-x has become the world's most mobile gaming developers and independent developers of the highest share of the game engine, in the past 30 years, China has no second team in the basic products and technology in the world to obtain such a high degree of acceptance and share.

Touch technology from the existence of a day, there is a dream, improve the developer's development efficiency, reduce the development costs of developers, so that China and even the world's creators have an efficient tool, technology and ecological environment to develop, produce, the best content.

If you've ever played a mobile game, if you focus on this area

"Defend radish" "Fishing Tatsu Man" "Sword Tower Legend" "My Name is Mt" "Let go of the Three Kingdoms" and Tencent Micro-letter on the "national hero" "Happy Bucket Landlord" "Thunder Fighter", China more than 80%, South Korea more than 60%, Japan more than 30%, And now the most successful mobile games in the United States are the game engine and development tools developed by touch technology, and our 3D "catch up 3" is also using this engine, because the engine has begun to support 3D products.

After these jerky explanations and descriptions, you may still not be able to understand what we're doing and what we want to do.

1997 when I was on the internet to personal website Webmaster mailbox on the Internet spirit of the proposal

2003 when I and my partner set up the Love Card car network, China's largest owner community

When I joined the UGC translation community in 2006

Like when I met my partner Gary in 2009.

I always think that people live to have meaning, because of your existence, if more people get help, you really mean to live. For the company, but also only really for the society, the ecology has the value, only then exists the significance.

Eckar through gathering the owner's strength and automobile manufacturers confrontation, negotiation, rights protection

Through the gathering of independent high-end translators, only 2 weeks to translate the "Jobs biography" Citic Edition

The Cocoachina developer community has grown out of China's first successful mobile game developers in the world

Support, drive and maintain the developer ecosystem, improve development efficiency and reduce development costs through a near-paranoid attitude

We support more and more developers to develop more quality products, and quality products to bring more users into the ecosystem, we are ultimately beneficiaries.

Over the past 10 years

Baidu overtook Google Taobao to conquer ebay QQ banished MSN 360 instead of Kaspersky and Norton

Today, Touch is also an alternative and exclusive enterprise, in the world we have replaced the top-share game engine unity3d to become the world's largest mobile game development technology, tools, service providers. In China almost all developers will use touch technology to provide Cocos game engine and tools, here also includes Tencent, Grand, perfect, giant, Silverside, Chun Meng and so on first-line developers.

And in the past 10 years

Tencent IPO challenged users to become

360 listing questioned how security is being turned into

YY listing is questioned how the voice is turned into

What about us? Being understood is always the hardest, proving that you are the only way

Today we have proven our ability to become a player, but we are not a gaming company.

Touch technology is for global developers and content creators to provide technology and tools, our value is to maximize the efficiency of developers to reduce the cost of developers. We hope to one day become an irreplaceable tool and service provider for service innovation, creativity and creation.

We Dream

Whether it is a children's interactive reader or a mobile education application;

Regardless of high-quality games, or popular domestic animation,

As long as the need for tools, the need for creative content, we can provide the tools, we build the ecology to create and share, so that creators realize their own value.

If you recognize and stay with us, please give applause.

If you don't believe me, please give us time to prove it.

If you haven't turned your ideas into riches,

Focus on us, dreams always come true

Entrepreneurship 15 years, in the past 3 years and values of the same partners to support each other, can get the industry, the media so much help and recognition, and the best team to work together, so that many investors trust and support.

Success or failure is incredibly lucky, but I believe we will become the most valuable company in the new era of mobile internet!




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