China every 11 people have a net play home online games users broken 120 million

Source: Internet
Author: User
Keywords Players online games
Tags .net broken content enterprise enterprises game game content game management
The Internet and mobile gaming market grew by 26.2% a year, according to China's 17th News summit. The number of online game users exceeded 120 million. According to China's current total population of nearly 1.4 billion, this means that every 11 people, there is at least one network to play home.  According to the population density of Chinese cities, walking on the street, especially downtown, you have more online games than you think. A large increase in the number of players, high-speed growth needs to strengthen the normal management as the competent department of network Games, the Ministry of Culture in accordance with the "Network game management interim measures" to strengthen the management of online game content.  Referring to the main problems and regulatory measures of online games, Wang Tao, chief analyst of Beijing Wenrui Information Center, believes that the normalization of regulation is important. Wang Tao: There are still many problems in the game industry. such as minors addicted to online games, infringement of consumer rights and other issues, and the development of the online gaming industry itself has a relatively serious problem of homogeneity competition, in the supervision of the need to further strengthen, including the combination of some technical means with administrative means,  The corresponding punishment mechanism to keep up, this year to further normalization. Protect minors in accordance with the principle of "priority protection". The Ministry of Culture launched the "Network Game minors Guardian Project", "network game Age-Appropriate project", and released the "Minors Healthy participation online game tips."  So is the problem of teenagers indulging in online games eased?  Wang Tao: At present, our supervision has been quite systematic, from the situation we studied last year, the situation of addicted to the network has been greatly improved, including the situation of minors into Internet cafes, the normalization of such supervision and the impact is effective.  The problem of Internet addiction to minors, gave a lot of fake experts can take advantage of the machine to supervise the online games enterprise Self-discipline "Network game minors Parental Care Project" launched, how to monitor the autonomy of online gaming enterprises, Ministry of Culture Marketing department deputy director of the network Ma Xiaoxian said will strengthen supervision.  Ma Xiaoxian: Network game minors Guardian Project is to require all enterprises in the March 1-wide implementation of the monitoring project, we will be in the year of monitoring the implementation of a comprehensive inspection, and earnestly urge enterprises to fulfill their self-discipline responsibility.  The supervision of the cultural sector is on the one hand, more important is the sense of self-discipline of the enterprise, Beijing Perfect Time Network company Chairman Chi expressed the responsibility and duty as the net swims enterprise.  Chi: As an online gaming industry practitioners, we have the responsibility to help the majority of parents to solve some of the children's addiction problems.  In the face of the new situation and trends in the market, what areas will the Ministry of Culture improve market management? Ma Xiaoxian: The first is to continue to implement the network game management interim measures related provisions, perfecting the construction of the legal system; second, to carry out the implementation of a comprehensive industry-wide verification; Third, further increase the protection of minors, at the same time, we must strengthen the network game management Unit self-audit system, promote industry self-discipline. (Edit/Xu Mingming)
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