China will build a world-class electronic competition

Source: Internet
Author: User
Keywords Electronic athletics
As the 99th family member in the Sports competition project, the electronic athletics is undoubtedly the least seniority and the most lack of attention. However, at the beginning of this year, the country's first electronic sports center settled in Shijingshan District, Beijing, the Electronic Sports Center issued slogans, to use practical action to promote the development of the 99th sport. According to the reporter understand, 2009, China's electronic sports industry output value reached about 100 million U.S. dollars.  Among the country's 253 million netizens, there are at least 65 million electronic sports enthusiasts. Policy, System restriction industry development China Electronic Sports Development Center director Zhiguo said that China's development of electronic sports has a unique advantage. The first is the large number of netizens, there are currently 253 million netizens in China, of which 65 million is an amateur of electronic sports, and this figure is only 30 million last year. The 2nd is the support of the government.  As early as 2004, electronic athletics was ranked as the 78th National Entry project and received much support from the government. But Zhiguo also said that in our country engaged in electronic athletics sports professional clubs and athletes are few, the industry chain is not complete. "China's electronic sports management is not standardized, the current domestic competition is small scale competition." Do not fully tap the value of the tournament. At the same time, there are some irregular operations, such as some of the game's bonus delay in place. This has a negative impact on the players and is detrimental to the healthy development of the industry. "In the development of e-sports in China, there are relatively imperfect policies and systems." "The National Sports Administration Information Center deputy Director Yang admits," our country electronic athletics level and South Korea, Europe and America still have certain disparity.  But it is gratifying that China's electronic sports in the audience a wide range of market development space, all levels of government organizations have begun to pay attention to the development of electronic sports, the community to participate in the enthusiasm has also been improved, has been the rapid development of electronic sports conditions. At the same time, some parents still do not know much about electronic athletics, think the impact on children more harm than good. "E-sports are not equal to video games, the biggest difference between electronic games and electronic athletics is that there is a clear game rule and time limit in e-sports," Zhiguo said, "Unlike ordinary games, competitive games are not aimed at tying online games, but in order to popularize the electronic competitive industry and guide players to participate in the form of competitions, Completed within the prescribed time, not only can have more exciting experience, but also to avoid unlimited consumption online, "In this way to advocate green electricity competition, to divert young people to online games endless obsession."  In addition to the online portal to open the door, the real world under the line for the electric campaign to prepare the best competition venues. 1 million yuan a year to support the development of electronic athletics project at present the national Warcraft electronic Athletics game ranked the top three of professional players Huang, each year to participate in 50 games of electronic competition. At present, he earns 100,000 yuan a year in the competition, and the prize earned is the main source of his income.。 And China's e-sports development Center has clearly provided these professional athletes with a way to survive, according to Zhiguo, China's Electronic Sports Development Center is an exclusive authorized by the General Administration of sports set of industrial research, product planning, tournament operations, information management, professional athletes and referees training certification functions in one body. And for the advantages of the electronic Sports Center, Zhiguo not modest to say, "the establishment of the Electronic Sports Development Center is to cultivate and build a group of outstanding, powerful, influential and appeal of the domestic power campaign hand."  In addition, we will also come up with 1 million yuan annual bonus to promote the development of electronic sports. "The ECL competition organized by the E-Sports Development Center, in addition to the first implementation of multi-platform high-definition broadcast in the industry, more attracted the PPS, qqlive, six rooms, 酷6网 and other major mainstream video platform to join, this is the first time in the industry." Zhiguo said, "Only one quarter of this year to enter the entry of 21086 people, is expected to be 100,000 people all year round." The total number of spectators will reach 120 million-150 million per year. The population covers all provinces, regions and major cities in the country, and also affects foreign regions such as Japan, Korea and Europe.  The final venue will also be decided by netizens. "Competition ECL2010 Electronic Competition Champions League" is divided into four seasons throughout the year, the World Masters will also be held at the end of the year, the first season and the end of the global Masters Tournament in Beijing, and the other three seasons will be voted by netizens, from 26 major cities in the country to choose 3 cities as the final venue, began to expand online and offline games. "ECL will create a new model of electronic competitive profit is the main reason that puzzles the development of electronic athletics in China. "At home, anything that is linked to the game will never be recognized by most people in the community." E-sports player Zhang told reporters. "At present, the whole industry development process is the most lack of funds."  "According to Zhang, because the electronic sports in the domestic development time is short, social accreditation is low, so it is difficult to get a professional athlete to sponsorship, let alone profit." China's most advanced electronic sports venues and after 5 years of accumulation and exploration, the domestic electronic sports has finally ushered in a substantial progress. In February this year, the largest electronic athletics, games, information and online competition Platform Competition Network opened.  June, one of the most advanced electronic sports venues, Beijing is the first professional electronic Sports center will be built into use. "has invested 50 million yuan in China's electronic Sports Center, including a modern international direct broadcast center and electronic Sports professional network operating platform of Professional Electric competition hall, investment 53 million yuan sports CG technology Research and Development Center, investment 32 million yuan of network sports derivative display and marketing center, Invest 45 million yuan in sports animation and film and television product research and Development Center, investment 10 million yuan virtual reality competition center and MAjoy (real-person virtual digital game) project, these venues in the Shijingshan District of the gathering, constitute the Shijingshan electronic competitive industry core elements. As a national event organised by the e-Sports Development Center, ECL will launch a range of products to achieve profitability. "For example, fees for video, clothing derivatives, website cooperation, sponsorship and so on are more than our income sources." This year the ECL tournament will definitely be profitable. "Zhiguo said.  But he is reluctant to talk about business secrets for a specific profit model. The world's electronic competition will be held by China "at present, the domestic well-known electronic sports events only WEG, ESWC, ATARs, WAR, but these events do not have international influence, therefore, we may in 2011 to bring the ECL tournament to the electronic sports development extremely perfect Korea, In order to achieve the effect of brand promotion. The goal of the ECL tournament is to build an international leader China's authoritative brand competition and network platform, through the establishment of a perfect tournament system and business model, to guide China's electronic sports to a healthy and standardized direction, improve the level of industry and commercial value, to achieve China from the power of the great powers to power competition. "For the future development, Zhiguo said, with first-class venues, boutique competitions and large-scale portal platform will be unveiled, the entire electronic sports Park will also invite animation, film and television production, clothing, toy production and other enterprises, combined with the characteristics of network sports, the development of a series of digital sports derivative products. "In addition, we will vigorously introduce and nurture software development, media operations, copyright trade, telecom value-added services and other enterprises, and jointly extend the electronic competitive industry chain, multi-directional promotion of industrial development." "The reporter learned that in order to develop the electronic competitive industry, the Beijing municipal government has introduced a number of policies to encourage development." As early as 2007, Beijing "on the promotion of sports industry development," the introduction of some ideas, clearly pointed out that to "build Badachu network sports agglomeration area, to build the West five ring and sports-related new industries, focusing on the development of network sports, sports animation game industry." At the same time will "give priority to the development of sports-related industries."  Bigger and stronger sports performance, publishing, radio and television, advertising and other advantageous industries, the development of sports animation, network media, electronic sports and other emerging industries, to create a group of international standards of sports and well-known brands, and gradually put Beijing into a sports-related new industries of international research and Development Center City. Zhiguo said that China's electronic sports development has moved towards the "high-speed train era", however, in the electronic competitive industry, there are still some unfavorable factors that restrict the development of the industry. "The most urgent policy we have now is for the government to let go of televised games," he said. We are now working with some provinces and cities satellite TV to talk about cooperation, but the more worry is that the state of the game on the television control. There was a time when there were many game shows on TV and the state was banned from broadcasting. But in foreign countries, the electronic athletics industry is bigger and stronger, a lot of factors depend on the multimedia broadcasting channel.Road。 "(Edit/Zhang Lei)
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