The Xbox one in China is all clear, and its heat is similar to the hand-travel industry is beginning to be confusing. And before the casual card game in different ways, heavy RPG games are gradually becoming the protagonist of the market.
Snail Game Vice President Sun Dahou that the future of http://www.aliyun.com/zixun/aggregation/10267.html "> Hand Tour Market, heavy RPG games will occupy a large market share." Sun Dahou that, hand tour users are accompanied by the whole hand-travel market development and growth, the user turned to heavy game is an inevitable trend. From the market situation, the current fiery hand tour, one kind is light to almost no end of the hand tour, the other is extremely heavy hand tour.
From the perspective of product research and development, Sun Dahou said, for the domestic existing research and development personnel still have the original end of the plot, they are from the heart is the hope that the hands of the product development into an end-travel mode. In addition, in the hardware, the current mobile terminal computing capacity has been able to meet the needs of heavy games, the development of the network can ensure a stable data interaction, from these aspects, heavy hand travel ushered in the best opportunity.
As product types tilt to the heavy game, the IP (copyright theme) fan economy that has been built around mild games has also lacked stamina. 360 Vice President Chen analogy, IP for the game is icing on the cake, not timely. He believes that IP for the game is mainly to enhance the generation of products, IP can attract users to download products, but retain users or rely on products.
Shanda Game CEO Zhang also criticized the industry's speculation over IP chaos, he said there is a general market view that there are good IP games, but also more attention to IP than the product itself, but for the player, a good game is a good IP.