China's Internet Rebirth 10 small game gradually exposed the edge

Source: Internet
Author: User
Keywords Internet 10 became China

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2009 China's Internet after pornography, copyright wars, Google change, Warcraft incident into the 2010 years, this is the 10th year after the network crisis in China, a closer look at the 10 years of our Internet rebirth, online games has become the eternal theme of this 10 years, with the vigorous development of online games, Network game market is not only the range of traditional online games, a variety of games to the edge of life, nearly two years since the development of small games is particularly rapid, has gradually become the Internet game market, the other commanding heights, in the end, web games and games with what kind of magic can make netizens so deluded?

According to the domestic small game platform 3839 operating director analysis, small game can be rapid development of the main features:

1. Small game players from big to small crowd wide fan

The small game has the convenient characteristic, is closely connected with the work family, is the office space white-collar Leisure entertainment choice. In addition, China's main internet users are not idle office staff, but from the only child families of young people, children are accustomed to the Internet children's community, small games are their favorite. Take 3839 small game platform as an example, their main user groups are concentrated in 7~24岁, visible small game's user group's leap degree is bigger, moreover the sustainable development target group still is expanding unceasingly.

2. The rapid development of community web sites to lay the foundation for the development of small games

Since the Olympic year, our country's community website development, the small game has become the development core, the leisure type and the interesting small game became "the hot demand" like the Luo Kingdom, the Moore Manor and so on set the puzzle and the health in a game to be "the old and Young" is popular with the child and the Nowadays, the problem of teenagers becoming otaku is becoming a social hotspot, and parents are afraid of their children becoming "social blind" who will only deal with computers and will not be normal social. Games and web games and Facebook,myspace Web site style similar to the youth and white-collar high-end users, to give full play to the participation of small games, the characteristics of strong entertainment, so that gamers find new friends in the game and establish friendly relations of friends, To transform the isolated games into a new form of communication, to promote the work that people are doing, to influence people's lives.

3. Economic principles in line with target groups

According to the introduction: "Small game" the meaning of the word is actually very simple, he is not some big game, no need to spend more time and energy. Small game is the original game entertainment, the small game itself is to call people in the work, after learning a kind of entertainment, leisure, a way, not to call the players to spend money. Soon after the financial tsunami, the player's wallet is not so loose, the game to share the free way to bring the players a new game of fun.

3839 Games Operating Director analysis: From these years of data, small games are in the benign development of the track, but also gradually towards maturity. Game-related industries have formed a perfect industrial chain, thus greatly accelerating the development of small games, small games has slowly become a part of people's lives.

Finally, I hope that the 3839 gaming platform will bring joy and happiness to all our friends, which is exactly what we expect.

3839 Games official Website: http://www.3839.com/

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