Chinese game Quality Survey--The first bullet: World of Warcraft

Source: Internet
Author: User
Keywords China games World of Warcraft screen
First bullet: Don't explain what you know--World of Warcraft today is June 29, 2010, Tuesday. As of yesterday 18:30, the Chinese Game Quality survey in 5 days total 2335 people participated in the survey, 19264 people browsing. Which participated in the screen survey of 584 people, selected screen survey game 128.  World of Warcraft is one of the most popular games that players have ever said. Game screen, like a person's dress appearance, give people the first impression. In the Chinese online games market: Korean kimchi-type online games a lot, very q is very shocking; Chinese wind martial arts, fairy chivalrous all kinds of people tightly follow; Western magic, fantasy, science fiction nature is also unwilling to person; 2D, 2.5D, 2.8D, 3D, 4D, 5D all kinds of propaganda stunt is not generally more;  The current situation of Chinese online games. Do not explain, you understand-the player's eyes are discerning about World of Warcraft: Play The players do not need to speak, as this fiery World Cup in the hot summer, do not explain, you know-hot. Brother's loneliness and Sharp, Sister's entertainment and Wild are pinned in this mountain pass.  Play not play the want to play will not play to see the blizzard of the great God of the picture bar. "The picture is exquisite, in the game can also enjoy the magnificent scenery." The landscape changes over time, allowing the player to enjoy different views at different times and immerse themselves in the fun of the game. "has become a dilongzuyj and many other players of the standard comment configuration, coupled with its own game settings, no need for a very high game configuration can be a domain to such a mesmerizing game screen: Storm City's stalwart, Thunder Cliff of the wonderful workmanship, Orgrimmar simple, iron stove fort of the exquisite design, Or Chi horse in the Tanaris coast, waves bursts of microwave, refreshing, or by the wind from the Thunder Cliff and Moonlight Woodland, aerial view Karim many, relaxed and happy, from the south to the north, from the eastern mainland to Karim, the scenery is not the same as four o'clock.  In addition to the game inside the very ingenuity of the background music design, giving people an immersive experience. World of Warcraft has created a new era in online gaming. The first seamless map allows players to realize that the map of online games can do so much. Realistic images, rich plots, and the continuity of the main task are all good.  4barry4 said.  Perhaps more inclined to Western magical character design, not too in line with a part of the player's taste, but also does not prevent the player jjlove1025 immersive experience of World of Warcraft through the water, ripples ripple effect. At the same time, players zhebelove and be6234 invariably tell everyone: World of Warcraft art artists painting wind and tone grasp very well!  A variety of scenes color collocation is comfortable, no dazzling feeling, of course, not tired eyes. and the player SOLLX: When you look up and forget the days, the day will always change, occasionally play thunder, rain, people can not help but think of "Dahua West Tour" Lo Jiaying Teacher's classic lines, rain, quickly receive clothes pull. So flowChang screen display, excellent special effects, rich overall picture, well-deserved to become my mind the king of the picture.  The atmosphere without losing details, the player Oopklnm summed up, and he also thought that the two years no game over it is certain! has been imitated has never been surpassed "blizzard production, will be fine." Player 278904323 said. Using 2009GDC Austin meeting the behind-the-scenes data from the World of Warcraft development Team: "UI (user Interface) team is an interdisciplinary team, including art design, LUA programmers, C + + developers, the programming team wrote about 5.5 million lines of code, the art department has 51 people, responsible for people, replicas, Props, such as drawing and comics, the original painting, and so on, their number of works reached 1.5 million; The design department includes 37 people who are responsible for the design of careers, majors, props, grades and major events in the game; The animation department is huge, including 123 people.  "With this data you are not difficult to understand why" blizzard production, will be fine.  Player U5dominator said that from the middle of the 90 's, he has experienced Warcraft one to three, to today's network version, but also witnessed the blizzard more than 10 years as a day of meticulous grinding of Warcraft from stand-alone to MMORPG game brilliant. In the near future, the Forbes website has selected 15 of the world's largest online games.  World of Warcraft is also at the top of the list, with around 12 million users worldwide. Blizzard's in the domestic game manufacturer, the player lzq716 reviews: "World of Warcraft no matter from the play and operability are also deep game history let the Player dig!" Real starting from the player rather than blindly trying to get the dough! See the difference between Blizzard (Warcraft) and the general game.  If love, if hate if you love him, please take him to play Warcraft to enjoy such a good game, if you hate him, also let him play cwow,tbc, especially late, WLK, really want to forget to open it; CTM ... Look forward to the product is not fine, shoddy, the details are not fine, homogeneous serious, equipped with a shoulder-like angle, weapons are shiny, all the time to catch up with the trend.  People's aesthetic is getting more and more tired. 2000 to 2010, is the player OOPKLNM experienced a short span of 10 years, but also the Chinese online games from the early mud to today's ten-year bloom, rapidly spanning the Enlightenment, growth, qualitative change and many other stages. In the Chinese player group, nearly 50% of the players choose the game's first condition is: The picture is beautiful. In fact, as the computer becomes more and more expensive, the game picture becomes more and more exquisite, our eyes are more and more picky, the game designers are also pursuing perfect details. See real Kungfu in detail, look forward to more domestic game expression do not flow on the surface of the Korean kimchi game.  No best, only better, look forward to the road heroes to make more and better games for everyone to play. World of Warcraft Screen keywords: texture effect shock clarity soft degree fluent welcomeParticipate in World of Warcraft Demo: http://www.shiwan.com/game/209 This activity by the demo network launched, play games, Baidu Bar, 131 games home, Pacific Games network, games 999, web visitors, Techweb, MYCGS, long Play network, easy public network, 178 games, 6870 online games trading platform, 766 Games network, Sky Game network, Chu Tour circle, 52PK game Network jointly organized. Activities are divided into: screen, PK, plug-in, consumer survey 4, more details please see: http://www.shiwan.com/info/nz1.html or the Cooperative media "China Game Quality Survey" related activities page. (Edit Zhang Xing)
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