Cloud computing as an important engine for the development of game industry in Shaanxi Province

Source: Internet
Author: User
Keywords Industry cloud computing Shaanxi province game developers

According to the "2011 Shaanxi Province Internet Development Report", as of the end of December 2011, the number of users in our province reached 14.29 million, of which mobile internet users up to 10.003 million. The proportion of online games is between 50% and 70%, from desktop games to large online games have a large number of audiences.

Such a huge consumer group in the game industry to bring benefits, but also to the game developers to add a lot of pressure, high hardware investment in the existence of fast depreciation, not easy to expand, resources idle and so on, virtually increased the network gaming industry operating costs, become a constraint on its development of one of the bottlenecks.

As the largest Internet basic service provider, China million network in many years of research found that the game development team generally faced with insufficient funds, operating experience and many other difficulties. In particular, small and medium-sized gaming companies and game development team because of the lack of strong IT resources support, the lack of accurate prediction of the network investment of a game, the absence of IT system planning, the latent bottleneck in the late development, the difficulty of choosing the computer room and network bandwidth, the high cost of the system expansion with business growth, the long period of inflexible and so on.

At this time, cloud computing in my province's gradual landing, in essence, to the game to create a golden opportunity. Pay according to demand, rapid expansion, safe operation is the advantage of cloud computing, but also the key to solve the network game industry development.

For example, a game, in the beta, the public test and the formal operation of different periods of computing resources, such as the needs of a large difference, the load is difficult to predict. For game developers, in the initial can not predict the number of players and the growth rate of the premise, how to allow the game flexibility to support more users at the same time online, the correct assessment of network hardware infrastructure investment, is a very critical problem.

In fact, the flexible expansion of cloud computing, the characteristics of rapid upgrade to ensure that the number of game users will not lead to a reduction in the speed of the game, thus affecting the experience of the game, but also to avoid the game company started on IT resources too big problem. To million network for example, its official to our province Enterprise users open cloud host free trial, for game developers to provide the first try to buy a new service model. This subversion of traditional IT resources in the first payment after the use of the sale, can be described as the domestic cloud mainframe service industry, breaking the ice, fundamentally changed the traditional IDC first to pay the use of the practice. Let game developers can "0 cost" to find the most suitable for their own cloud computing products, the implementation of the cloud "0 threshold."

Industry comments, through the early free trial, there will be many game developers in the experience of the advantages of the cloud host, abandoned the traditional IDC mainframe services to the embrace of cloud host, so for the expansion of the domestic market will have a very positive impact, but also for the development of the game industry in the province to provide a new engine.

(Responsible editor: The good of the Legacy)

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