Cloud computing gaming platform OnLive today's pre-sale pricing of about 656 yuan
Source: Internet
Author: User
KeywordsOnLive Games
The net (compile/applies will) according to overseas media reports, on behalf of the future Game service development trend of the cloud computing game on demand platform OnLive, will be in the United States today to start the pre-sale dedicated mini mainframe, let us look at the price of 99 dollars (about 656 yuan) of the little guy has what function: First, Technical specifications and performance parameters of the volume is only slightly larger than the iPhone4, and the DS almost. Equipped with standard hundred Gigabit Ethernet interface and HDMI High Definition terminal interface, support video 1080P and 3D effect, audio dual channel output, next month will provide 5.1 channel upgrade update. The wireless connection standard between the host and the handle is IEEE 802.15.4 RF to ensure a low latency, with the keyboard and mouse operated with two USB connectors in addition to the handle. The host also has Bluetooth enabled to support peripherals such as Bluetooth headsets. The whole host is powered by two AA batteries, and the overall power consumption is only 6 W. Second, the official price and the corresponding service host the official price of 99 U.S. dollars, with an HDMI line, a combination of XB360 handle and PS3 handle mixing style of the special handle. In addition, the player can also choose to purchase 30 dollars of 1080i color difference line, as well as the value of 20 U.S. dollars 2400mAh dedicated lithium battery (can provide a 36-hour endurance). Vendors will also be given 50 of dollars worth of vouchers can be used to buy games on the Onliv platform. Starting today to accept player bookings, official shipments to wait until December 2. Third, the working principle and the host function is similar to the digital television on demand service, all game runs will be on the manufacturer's server, and then the running of the screen and sound effects through the network real-time transmission to the player's receiver, the mini host only to receive data and decoding the video function-if you do not want to spend money to buy a mini host, It can also be received via a PC or Mac download client, but the hardware compatibility effect does not necessarily work better than a mini host. And players only pay the corresponding on-demand fee can play to the right game. Iv. foreground and disadvantage challenges for players, this approach can reduce one-time hardware input, software charges will become more flexible and inexpensive, you do not have to go shopping to buy games, and do not have to spend time downloading games, because OnLive is in real-time transmission; This approach can unify the technical standards of development platform, thereby reducing platform risk, and thus obtain more independent business autonomy; for cloud gaming service provider OnLive, how to persuade more vendors to join their camp, and how to minimize the impact of network latency is the two biggest challenges at this stage. V. Experience effects and Game lineup company CEO revealed "eternal Destruction Duke", "Deus Human Revolution", "Assassin's Creed Brotherhood", "Red Faction Grand Showdown", "Ghost Action Future Show", "extreme fear 3" and other works have pledged to join the OnLive platform. And just experience the mini host's foreign editorial feedback, the game's screen effect is shocking, the equivalent of using the best liquid crystal display to watch the effect. But video compression is mixed, and "Assassin's Creed 2" and "Dust 2" look better than the original, and "Batman's Madhouse" and "Unreal Arena 3" look miserable. There is also a lag effect, although the game experience does not have much impact, and did not cause the phenomenon of drop frames, but still can feel. (Edit/Ming)
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