"Guided" July 2, 2012, Sony Computer Entertainment (Sony Computer Entertainment, hereinafter referred to as SCE) announced that they had reached a final agreement with the US Interactive cloud gaming company Gaikai, which plans to gaikai the acquisition in 380 million dollars. The acquisition marks the moment that Sony has now entered the cloud server and cloud gaming arena, combining technical advantages and engineering talent with the knowledge and experience of Sony's extensive gaming platform to create an unparalleled cloud entertainment experience for users. Gaikai
Wandering is a whole new business model, from the game production, publishing to consumption, from software to hardware the entire industrial chain has changed. For gamers, they compare not only the price, but also the experience of consumption, can play with a lot of people experience, can be in a lot of games optional experience, these are traditional games are not available.
The concept of cloud computing has taken root, and cloud computing has swept the business world. Think about it: cloud computing offers endless open space, tens of thousands of apps, huge data stores and everything other companies want. However, now a more user-friendly product-cloud game, has entered the eyes of people. How players play games, how to migrate and apply information and data, cloud games give them new meaning, in this area, cloud computing is only a little brother.
What is a wandering scene?
The wandering scene is similar to video-on-demand, except that it is only for playing games. The cloud game means you are no longer subject to restrictions, and you don't have to worry about being able to afford the next big game on the market. Many vendors offer this technology just for monthly rent, but it costs far less than the cost of buying a new game, and you don't have to worry about whether your game system can handle the game, don't need a big hard drive, don't waste time downloading, Cloud computing and the technology it uses have opened up new horizons for the next generation of non-commercial gaming, and you can ride it.
Want to know more? Have it!
Whether it's a smartphone or a personal computer, or even your gaming machine offers some sort of cloud computing. To go back home and play the game, save your progress, with your friends on the other side of the Earth, "reborn" in the place where you just left, which is no problem at all. In the cloud game operating mode, all the games are running on the server side, and after the rendering of the game screen after compression through the network to the user, in the client, the user's game device does not require any high-end processor and graphics card, only need basic video decompression ability can be.
The wandering scene is a big cake!
During the E3 Congress this year, Samsung exploded their own ideas about cloud computing and cloud gaming, introducing smart TVs designed for cloud gaming. Samsung is breaking the competition, and it is expected that over the next year, 400,000 families will experience a new, high-end game without consoles on their smart TVs. Think about it, no longer need a video game at all. Why is that? As cloud computing technology improves, the way we use it will change, that's for sure. Our thinking is changing, players will be more and more like the novelty of things, the first year there are 400,000 players, believe that as the cost of reducing, a year after the player will increase one times. The lower the cost of the game, more and more people will start to get involved. As a player, you can feel the best experience in a new game, as a business decision maker, you can easily implement cloud computing and help solve your business problems. Also, Internet surfers who don't work online or like to play games on TV will have the opportunity to see firsthand information they miss, after all, the technology is improving and the horizons are growing. (Wang Peng/compiling)
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