CNNIC: Online gaming becomes the second largest contact source for IM

Source: Internet
Author: User
Keywords Contact person CNNIC blog CNNIC
Differences in the user composition of different instant messaging software cause the user to add contact channels.  As for the whole instant communication industry, the different channels of contact people, on the one hand, can explain the user in addition to instant communication for other Internet services, on the other hand, can objectively explain the development of other vertical instant communication tools space. 2009 Instant Messaging survey data showed that, in addition to acquaintances told to 94.7% of the highest proportion of the position, other contacts to add channels have a lot of room for development. Online games and direct search users become the next acquaintance after the largest source of added contacts, the proportion of 40%, blogs, chat rooms, dating sites to recognize the 20%-30%, other contacts from the source of more than 10%-20%.
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