Cocoachina Development: Registered user has 160,000

Source: Internet
Author: User
Keywords We this now ourselves some
Tags app app store apple application application development business business to community

Absrtact: Now is not the era of amateurs, if you want to rely on iOS development business, it has to be a serious business to do. Liu Guanqun introduced himself to the first sentence, neither I was touch-controlled technology COO, or I was Cocoachina founder, but I was gagaga. Open at the Apple

"Now is not the amateurs era, if you want to rely on iOS development business, it has to be a serious business to do." ”

Liu Guanqun introduced his first sentence, neither "I am a touch-control technology coo", or "I am Cocoachina founder", but "I am Gagaga". In the Cocoachina of the Apple developer community, you will see the ID registered on March 29, 2008. Even now, he will go to the forum every day to see, reply, Edit, management.

As the founder of one of the first forums to focus on Apple's app development and also the home of iOS developers, Liu Guanqun has witnessed the early application development shengjing of "play and Fire", while worrying about how many developers are not in a timely fashion to think about profitability. "How big is the market?" he said. Now is not the age of amateurs, if you want to rely on iOS development business, it has to be a serious business to do. ”

"Now the hand tour is still very primitive." The original internet, including discuz!, Phpwind and other tools, because they have made a forum for them to become very easy, who can do well, has not depended on the technical threshold, but to see whose content is more valuable. If hand-travel development can also provide such tools, you can reduce the requirements of the program, but focus on the game's creativity itself. ”

Liu Guanqun (left) and Chenhao (right)

The following is Liu Guanqun Readme:

Cocoachina Development: Registered user has 160,000

Cocoachina is one of my first personal website, at that time I want to do the MAC program, but Apple's development document and no example, had to look at all kinds of information, and then write a blog, then there are forums. The first is not iOS, but the Mac development community, before the App Store came out.

Later things are easier to find, I met Hao Zhi (note: Touch-control technology CEO Chenhao Zhi), and the Northern Lights cast money. Now even after so many years, I will do editing, delete posts and so on the operation, every day is sure to do.

Our users started very little, and over time, there are now 160,000 registered users. The vast majority of these are developers, not too many app users, players and so on. And half of these developers or half is technology, the rest of the art, do the planning, want to go into the industry, and some are headhunting or HR.

What is a headhunter here for? Because iOS developers are not very easy to find, the most convenient is to directly in the developer gathered place to send a post. There are some, such as you are Sina Science and technology channel editor, is to study this industry people. There are some such as VC, many people in the domestic institutions in the forum bubble looking for items. When we took the first amount of money, we found that many of the investors were the Forum people every day. Then there are the admob teams of Google, the people who serve the developers, and the community.

So this forum has strict restrictions, because we do not want to have ads in this area, such as propaganda and other things, such as technical areas can not discuss advertising. More special is AdMob, we specialize in a district, on the one hand so many years we are it a lot of customers, on the other hand, fishing people have many traffic is directed to the AdMob, we are its customers is its channel. and see more and more people talking about admob in the discussion area of the App Store, so simply open one. But if the other advertisers do, it will be more open.

Mobile Internet has passed the amateurs era

Slowly, we found a problem, found that some of the developers, some people are trying, some people are practicing practiced, some people are very serious to do it as a business.

From this industry does not exist to now, my own feeling is that the "market size" problem, the industry can be mixed out of the more and less.

2008 years and even in the early 2010, "Play" is no problem, a drink beer application can fire, because it is the era of application deprivation. Now, it is not the time to do something to make the ball. The person who does this thing is very important to own understanding, the opinion, his mentality, "play to see" and "seriously do" are the problem of mentality.

But from 2010 to now, there are many people with the mentality of the admission, but no one told them that the era has passed. We have an investment team of our own, and sometimes we really feel that when we look at the project, it's not clear how entrepreneurs know about themselves. For example, the money is enough to burn six months, but has not found the way of income.

Hand Tour development is also very primitive: hope to do "Discuz" type of tool

iOS application development, you must have a very understanding of people to do this job, when the cost and low cost is much worse, especially when you are serious to do a game, rather than try or practice practiced.

We look at the original end of the tour, the development of the page tour, the era of some companies are some accumulated, have their own development tools, now can do the company are accumulated.

Now see the Hand tour is still in the original stage, there are not some very mature things, can directly take to do something on its basis. Now that the phone is still a primitive era, we think it is possible to use similar tools to speed up. We think that a good ecological environment should have good tools, reliable channels and other soil, it is possible to make a valuable application to support themselves.

We want the industry to be cleaner so we can run faster. Like the Cocos2d-x tool, put a lot of money but completely open source, you take it to develop a game, make an engine, even to sell, we will not limit, it is not even the CC protocol, it uses MIT, that is, the least restrictive agreement, just keep our name on the line. Of course, if I do not keep it, I have no way ... This is just a small part. Cocos2d-x is a graphical library for displaying something on the screen, but it's a step closer.

We have also experienced process problems in our own development. If there is a problem with the development process, there is no engine or tool to solve it. This is like time co-ordination, art, planning to achieve the work of the program, the program on the one hand feel that this picture is not my painting, no sense of achievement, on the one hand all the details are determined by the procedure, if the job is not sure and strange procedures, efficiency does not come. We would like to use SP-II development tools to optimize the development process, art finished drawing do not idle, want to put a thing, their own, so that the program only focus on the code, so as to improve efficiency.

This is because, can do iOS program is less, Cocoachina is a relatively large community, but registered members only 160,000. But you're a Java or something, and that's definitely not the order of magnitude. So talent is very precious.

The original internet, including discuz!, Phpwind and other tools, because they have made a forum for them to become very easy, who can do well, has not depended on the technical threshold, but to see whose content is more valuable, if not they want to do a forum? Write it again.

We want to be able to take apart the logic and the script, the description of the way to solve the "game How to play", reduce the requirements of the program, do not need technical experts to handle. A team can have a few masters, others can work on the line. In fact, the end of the tour and some of the page tour is so dry, but not public. We feel that the threshold for doing this industry should not be here, but the idea of the game itself.

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