Cute class DotA game Plant Defense Demo

Source: Internet
Author: User
Keywords Map Google
Simple way to operate Gamevil believe that mobile gamers are not unfamiliar, this is a casual game known as the game development company. The Battle of the Plants (Plants War) is a lovely casual game from Gamevil, which has both an instant strategic component and a role-playing component, very similar to the fiery line against game DotA. Battle of the plants (Plants War) software price: Free Software Rating: 4.6 (26,233) software version: 1.4.0 software size: MB System requirements: Android 2.2 and above download address: The main interface, settings and game guide game main interface Q version style has been very obvious , the yellow villain in the middle of the game is the hero of the Fibonacci, behind the different plant soldiers. The background of the game is very simple, in the post-human era of the Earth, the barren Earth left only a variety of animals, in order to fight for a paradise. The plants in the forest were enraged by the invading animals and began to battle the battle. Main interface and setup options in the main interface we can adjust the sound and vibration settings, can also watch the Illustrated game guide, of course, players can play teaching points to understand the game must know some of the skills, but if you choose to skip the teaching pass, then it is best to browse the game guide. Illustrated game guide Simple operation believe that playing DotA game friends will have a familiar feeling. The game of plant and animal side occupy the map of the lower left and upper right corner, both sides will regularly produce soldiers against each other. But the player needs to operate only the hero Netherfield, click on the ground will move to the designated location, click on the local units will attack, all units will be shown on the head of the blood bar. Moving and attacking as a hero should certainly have skills. Below the interface are three active skill bars and three items columns. The release of the skill is limited by magic and cooldown, so it needs to be used rationally. In addition to the active skills of the hero and the passive skills, will not be reflected in the skill bar. Releasing skills is as simple as releasing a skill, simply by clicking on the skill icon, if the range of skills is directly released, and if it is a single target skill, then you need to click on the target unit. When the skill is released, the time slows down, the brightness of the screen darkens, and the texture of the FA matrix appears at the foot of the hero, and the effect is gorgeous.
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