Designers say it's difficult to transplant a new blizzard is in the planning

Source: Internet
Author: User
Keywords Blizzard online games new works already in
Tags blizzard create designer designers environment game games high
In recent days, "World of Warcraft" producer David Kosak and designer Greg Street have been interviewed by a foreign media. In the interview, the two said that in order to create an online game on the Xbox Live platform, Microsoft would have to meet many of the designer's "high requirements".  Both admit that the Xbox Live environment is not suitable for traditional online games. Greg Street said: "I think that before Blizzard is really involved, our designers must be satisfied with a range of demanding requirements for the technology segment."  "The two people also think that it is difficult to operate a network game on a home machine." "In design, this is really a difficult point, because our experience on the PC is completely useless." "On the PC platform, players sit in front of the screen, receive a lot of intensive information, and then do complex operations," says David Kosak. But if the player sits on a comfortable couch, looks at the remote TV screen, and handles the game with a handle, this requires a different set of designs. "Greg Street said at the same time:" A few years ago, everyone said FPS game can not be in the home machine platform, but Microsoft through the "Halo" and other games to prove that this is wrong. I also hope that one day someone will be able to make an equally excellent online game on the home machine platform. "Blizzard plans to create a new online game in World of Warcraft news, is already a household name." As early as last December, many designers inside the company confirmed the news.  At the same time, Blizzard official forum in the Warcraft zone has launched a lot of "design the next online" recruitment posts. On the other hand, Jeffrey Kaplan, chief architect and game director of World of Warcraft, has confirmed that he is planning the work he has yet to meet, and is coordinating how to make it possible to distribute online works across platforms.
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