Deutsche Bank publishes research report today

Source: Internet
Author: User
Keywords HKD micro-mail Tencent
Tags accounting application based business credit facebook gaming instant

Deutsche Bank today released its research report, reiterating its rating of "buy" on Tencent (0700.HK) shares, and raising its target price from HK $570 to 671 Hong Kong dollars.

The following is a summary of the contents of the report:

Multi-level micro-credit service will promote Tencent's success in the mobile Internet sector; reaffirm the "buy" rating

-Micro-letter provides Tencent with the best opportunity to capture China Mobile's Internet market:

Some Tencent fans argue that Facebook's acquisition of the leading mobile instant-messaging application WhatsApp deal at $19 billion is a challenge for the international development Plan for micro-credit. In our view, the Facebook move proves:

1 The top companies in the Internet believe that mobile instant messaging applications have strategic value, this application is not only the flow of "gatekeeper", but also a new commercial platform;

2 In contrast to other similar services, micro-credit has a better prospect because it has a mobile internet ecosystem that is far more dynamic than other products;

3 Micro-Trust has established a formidable competitive advantage through its cohesive social community.

We reiterate that Tencent has a superior long-term value proposition, and reiterates its "buy" rating, while raising its target price from HK $570 to 18% to 671 Hong Kong dollars.

-Set new valuations for micro-letters:

Our valuation of micro-letters is $38 billion trillion, or $124 per mau (monthly active user), which accounts for 23% of the total value of Tencent. We set this valuation on the basis of a micro-credit global competitor based on: 1 user traffic (monthly active users) and 2 commercialization potential.

We believe that it is reasonable for micro-credit valuations to be higher than those of Asian rivals, because micro-letters are "demand generators", with diversified commercial opportunities (not just from gaming opportunities), but also with the ability of micro-letters to evolve and the scope of their user activities to grow. At the same time, we believe that the micro-credit valuation is lower than the U.S. competitors because it is still in the early stages of commercialization, which from its lower revenue and Mau ratio can be seen.

-Take the lead in the vibrant mobile internet market:

There are many recent commercial opportunities in the global mobile internet market, such as advertising and gaming. We believe that the micro-letter is for China Mobile E-commerce and O2O (offline) market development to build a level of far-rich core. We believe that micro-letters are pioneers and early winners in this field, around their basic instant messaging capabilities, through the integration of 1 social networking sites, 2 entertainment, 3 shopping, 4 and other services to provide users with a seamless experience.

-a target price of HK $671 based on the classification plus total valuation; reaffirm "buy" rating; Risk:

We are expected to raise 4% and 6% per cent of Tencent revenue for fiscal year 2014 and 2015 respectively, but at the same time cut 2% and 12% for each share of earnings (not in accordance with US GAAP), as Tencent's portfolio is accelerating towards products with lower margins but higher growth rates.

We have reached a new target price of HK $671 based on the classification plus total valuation method, the basis is: 1 based on the online gaming business in the 2014 fiscal year expected earnings per share of 15 times times earnings, plus value-added services (165 Hong Kong, accounting for the ratio of 25%), 2 mobile games 1.1 times times the market surplus rate of increase (186 Hong Kong dollars, accounted for 28%), 3 of the advertising business 1.2 times times the growth rate of the market (100 Hong Kong dollars, accounting for the ratio of 15%), 4 based on E-commerce business in the fiscal year 2014 expected earnings per share earnings of 17 times multiples (191 Hong Kong, accounting for the ratio of 28%).

Main risk: Game revenues are falling faster;

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