(Compiling/Katy Fish) According to overseas media reports, BioWare "Dragon Age 2," chief designer Mikelaidlaw recently in an interview that most players are not ready to meet the arrival of the new generation of RPG wave. "My view is that there are more players who really play RPG than those who want to play RPG," Mikelaidlaw said. "The biggest problem with RPG games now is that huge, complex systems are not designed to attract new entrants." "" such as playing "Medal of Honor" and other FPS games can be upgraded by blasting head shooting, play "farm country" and other social games can be different clicks to profit, play "Grand Theft driver San" can be completed by the task of constantly become strong ... RPG requires the player to develop the plot, complete the battle and study the system in order to get a reward upgrade and become stronger. "Obviously, by contrast, this model will deter many new people," he said. Mikelaidlaw promised that "Dragon Age 2" will make the most possible changes to this situation. "We'll add a few more designs on the basis of preserving the original fun of the RPG, which makes the game more interesting and appealing, and doesn't make it superficial," he said. "For example, in the Dragon Age 2, the character's moral attributes will be more vague, the story will not have obvious positive and evil points;" The choice of dialogue is shorter but the extension is broader, the battle is instantaneous, the rhythm is divided, and the world of Adventure is more open. These are the new generation of Western-style RPG's salient features. By contrast, Japanese-style traditional RPG, represented by "Final Fantasy" and "Dragon Warrior", is still sticking to the elements of round-fighting, linear plot mode and complex upgrade system, which has led to the decline of RPG games in today's game.
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