Recently, "Diablo 3" has been the news, and this weekend blizzard in the official blue stickers released on the balance of PvP content. The player's attention to the arena is still relatively high, the topic is always around this topic. Blizzard is also very happy to face the problem, after all, these issues will not involve the theme of the plot or character settings, and so the more important content, Diablo 3 is still very mysterious: Diablo 3 Arena Players: Diablo 3 should be balanced on a one-to-one career. Professional A can't kill career B just because he wants to kill career B. Diablo 2 is good at this point, unless you are a savage and intend to count the barbarians on the Barbarians. Bashiok: We're trying to balance PvP as much as we can because we want to make PvP interesting and meaningful. But the PvP balance is not the goal we can achieve when we release the game, we can make PvP interesting, but balancing is not as important as the tip. In the future there will be a large number of professional groups in the form of a confrontation, the balance is not we can deliberately set. If we can do this, the game will never come out. We can only expect the PvP to balance as much as possible before the game is released, but we will always improve on the fun of the game. Players: No matter when, they always say that Diablo 1 is round, Diablo 2 has no hostile buttons, and Diablo 3 is not developed, in fact they are already in development. Blizzard staff Desktop is that me or is he avoiding the subject? Bashiok: Ha. I feel like I'm in an electric auction post. Player: Obviously some professional points are defective, while other points will learn from them. Bashiok: Of course. Player: But this topic is like the setting of the role-playing strategy game (RPS): A>b>c>d>a Bashiok: I don't think so. The width of the role customization does not allow this to happen. I think the underlying role may have some inherent weaknesses (low-level battles are likely to expose these obvious flaws), but at a certain level there is a lot of choice, so I don't think that's going to happen. Player: This is like saying minimal-maximizing does not happen. Bashiok: Uh. What? Players: After a career confrontation between teams, it doesn't take long for people to find "best" careers. They will weigh the smallest-the maximum. Bashiok: The tough Showdown only appears on the 1v1. Obviously there will be some team combinations that are considered "best". It has nothing to do with the design of a career as a stone-scissors cloth. Translator Note: about Min-Max (min-maxing): a term that refers to the player in the RPG game to the role of the characteristics of the full amplification, the disadvantage of minimizing the behavior. (Edit/Xu Mingming)
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