&http://www.aliyun.com/zixun/aggregation/37954.html ">nbsp; "Science and Technology" June 11 information, the balance of the game is a subtle art, some small negligence may lead to skills, roles or items instantaneous op and become the majority of players give up the most wonderful content of the developer design after the choice. In this series of topics, we'll talk about the balance and the status quo in Diablo 3.
A while ago we had a little bit of understanding of the most suitable for dual-holding configurations. Not all professions have the opportunity to be held in pairs. And the Secret Mage and witch doctor can achieve similar effects through powerful assistant devices such as mantras and implements. The combination of a two-handed weapon or a single hand + deputy should be a personal choice for a build diversity or a build requirement. All two options should be balanced if one of them is much better than the other.
Now let's see how they work, but I know what you're thinking ... "Strengthen both hands and arms!"
Yes, you probably already know that there is a bit of weakness in the hands and arms, the problem is how much weaker and how to strengthen it?
To analyze each type of weapon, we probably say we can't finish it for a day, so we have to look at the weapons at different speeds and assume the type of weapon and assume that the weapon type is balanced.
Our main concern is damage per second and every attack, each attack injury is often overlooked, but this is the key factor in calculating the damage per point of energy; the energy source is limited and usually is released with our strongest skills, so we need to focus on the data that each point of energy causes damage, The big strokes that can be played one day are very dependent on this data ... "View Details"