"Diablo 3" released the details of the map will have more interesting random generation

Source: Internet
Author: User
Keywords Map more will have
Tags .mall blizzard differences forum hard random released system
Blizzard "Diablo 2" in the introduction of 10 years after the launch of a large number of players and supporters, one of the most important factor is in the "random map" generation of this system, the player each experience of the map even if familiar with, but ultimately is not the same, maintain a certain freshness.  There was a blue post on the Blizzard Forum today about the random map generation in Diablo 3, which included more details in addition to differences in topography. Small series or hard to Forget "Diablo 2" that big and Happy ACT3 "Diablo 3" map, can be divided into the world map and Underground city, the two kinds of random conditions of the map is slightly different. The production team thinks that if you design too many random factors on the world map, it will be detrimental to the player's experience, so most of the terrain on the world map will be fixed. Players can clearly know where the road leads, the direction of the town, the location of the landmarks, the map boundaries ... Wait a minute.  But the generation of monsters, the settlement will also appear randomly. Perhaps 2 generations of random generation is a good cover for road nerds on the world map, there will be many small "open spaces", perhaps without any change in the previous game, just an open space, but the next game will have a broken wagon line, And there's a NPC that wants you to help kill the rare monster that stole his car repair tools. There may also be an extra small underground maze, hidden in the depths of the treasure chest or small boss.  Such random settings can encourage players to explore in the wild, but not because of the dramatic changes in the terrain, so that the geographical location of the world map is meaningless. All the "sights" on the field map will stay where he was supposed to be, and the map of the dungeon, is the same as "Diablo 2", is completely random patchwork, there will be halls, small rooms and other details to make up, and some "special room" will also appear randomly, provide the unique task of the player. There are also small underground cities that are completely handmade, without any random factors, such as cellars or areas with fairly few rooms. (Edit/Zhang Lei)
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