Discussion on the consumption quota of college students ' online games most gamers say they consume more than 7% a month.

Source: Internet
Author: User
Keywords Hot discussion online games
Tags consumption game game player gamers games group internet internet +
May 23 News, online games "Green Journey" recently released "green online game player Group Survey Report" shows that college students are the largest group of green online games, but their online games expenses for living expenses of 7% of the monthly expenditure, news on the internet triggered a large number of players in the heated discussion,  Most players say their online spending is far more than that. According to the results of the survey, the "Green Journey" in the 18-Year-old to 22-year-old players accounted for the highest proportion, accounted for 39.29%; "Green Journey" the player group consists mainly of college students and office workers, including about 35.18% of the university students, and about 29.4% of the working class, Visible student groups have become the backbone of the green online games. However, although college students have more time, the ability to pay is low.  Among them, the number of people without spending accounted for 38.5% of the total group, consumption of 100 yuan accounted for 41.5%, the cost of paying users accounted for the total cost of college students living expenses of 7%. College students online consumption quota, immediately triggered the vast number of online game players to discuss. Many Office players pointed out that although they have a stable economic income, but online gaming consumption accounted for the larger proportion of their daily consumption, far more than 7% of this figure.  Some industry analysts pointed out that the student family has not fully economic independence, online games consumption has not caused the pressure on its consumption, which may be different groups of different types of online games of choice. It is understood that the green online games in China there is no precise definition, generally refers to healthy, harmless and away from minors of the online game products.  From the results of the report, we can see that the higher the quality of the game requirements of low paying groups, 58% of the players tend to be "fair, do not sell equipment and experience" game environment. (Edit: Clear leaf) This article is only for the transmission of information, does not mean to play the point of view or have confirmed its content
Related Article

Contact Us

The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion; products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the content of the page makes you feel confusing, please write us an email, we will handle the problem within 5 days after receiving your email.

If you find any instances of plagiarism from the community, please send an email to: info-contact@alibabacloud.com and provide relevant evidence. A staff member will contact you within 5 working days.

A Free Trial That Lets You Build Big!

Start building with 50+ products and up to 12 months usage for Elastic Compute Service

  • Sales Support

    1 on 1 presale consultation

  • After-Sales Support

    24/7 Technical Support 6 Free Tickets per Quarter Faster Response

  • Alibaba Cloud offers highly flexible support services tailored to meet your exact needs.