DNF damage calculates white damage for extra bonus damage

Source: Internet
Author: User
Keywords DNF

&http://www.aliyun.com/zixun/aggregation/37954.html ">nbsp; White damage, that is, added to the injury of the person outside the extra damage, in order to distinguish the character's own yellow word injury and display white.

The damage range is the literal percentage of white damage and the literal percentage of white letters * breaking strokes plus * breaking strokes Adding * crit Bonus * Crit addition to the two ... What does that mean? Is that the white damage can enjoy the maximum of two strokes and two crit bonus superimposed


Above the Ituri is with the spirit of Sanda with an inch of fist dozen wild boar, this should be 30% of white added to have been very close to two strokes two times crit bonus damage.

And here's a more accurate conclusion:

No matter whether the yellow word injury is a hit or not, white damage can only enjoy the yellow word damage is not broken strokes in the case of two strokes and two times of Crit bonus superimposed

For example, or with a spirit:

If you do not break the case of the yellow word hit 100000 damage, then white damage in 100000*0.3=30000 to 100000*0.3*1.25*1.25*1.5*1.5=105469 between

No matter how you yellow word injury or the sudden attack or crit or crit, white damage still 100000*0.3=30000 to 100000*0.3*1.25*1.25*1.5*1.5=105469

Why is it possible to judge white damage with two strokes and crit?

The person thinks the delay is the main reason, that is, because the delay system misjudged your white damage calculation of the original yellow word damage, there are no strokes and crit
How to understand? One of the steps of the damage calculation can be seen below:


Note: X is the skill damage (that is, the 100000 damage previously assumed) that is not calculated after the injury is reduced by a strong independent, such as monster defense.
It means that the yellow word and white damage are independent of each other, so they can calculate a burst of strokes and crit

This is the game set up the mechanism of the problem, so still do not delve into, that is, white damage in the calculation process will be as shown in this whether or not broken strokes of the bonus to determine the system.

So the key is why the delay can cause the original yellow word without a critical strike and in the next instant, white-hit the final white damage should be C of the white damage has become a d?

1: This moment the system calculates the yellow word ultimate damage A
2: The next moment the system calculates a white end injury d

White End injury D is not directly to apply the yellow word before the final injury a*0.3 and then enter the determination whether the attack is a burst of white or not to hit the process, but to repeat x whether or not to break the process of critical strike before entering the 2nd time whether the burst strokes of the process

In other words, yellow is the ultimate injury is 100000*1*1=100000, and the end of white text damage is not directly after the equal sign of the final result of 100000 and then take 0.3 after the decision whether or not to break the process of critical strokes, but to (100000*? *? Before the equal sign, the process "a" is then multiplied by 0.3 to determine whether the attack is critical or not.

So the key is here. Whether or not the storm hit the system to calculate whether or not the attack at this moment is a crit

Here's another assumption is that the yellow Word damage calculation time is 22 points 22 minutes 22 seconds 21 This point in time, then when the first half of the calculation of white damage is "100000*?" *? "The process" a "did not come and at 22 points 22 minutes 22 seconds 21, that is, because the delay entered 22 points 22 minutes 22 seconds 22 This time point, and the end of" a "on the top of the" a "by 0.3 again into the calculation whether the attack is a critical strike of the process also occurs in 22 points 22 minutes 22 seconds 22 this point in time.

Then the reference whether the attack is a critical strike system to calculate whether or not the attack at this moment is a critical blow to this "a" process? and? That is, whether or not the attack is a critical strike is determined to break the strokes and crit

This is why the yellow word clearly without breaking strokes without the ultimate damage of white text is similar to enjoy two of strokes and two times the cause of crit, as for why is approximate. After all, the damage is a variety of floating.

PS: You should also understand why white text is up to the yellow word without breaking strokes of the two strokes of the two times burst hit add? Because the whole process is only two times into the calculation of the Strokes and the Crit

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