Don't talk about StarCraft: StarCraft 2 is an online game

Source: Internet
Author: User
Keywords Star 2 wlk activation code CDKEY
The book on the last, in the "Star 2 does not kill is the Hao side will control the global League" I said--to determine whether a game is a network game is the best standard is whether the need to register the account and password in the form of a login game. It also makes it easier to understand why blizzard, which is more adept at making stand-alone machines, makes the next generation of StarCraft a cyber game.  In South Korea because the relevant government decided "as long as the original CD-ROM can hold a league" and led to the inability to control its National League, let Blizzard learn brilliant-all the confrontation to their own network of war, then how to host the game "You" will have to listen to my!!! Cdkey equal to the online game Activation code username and password is the king to participate in or focus on this "star 2" beta players will certainly notice such a process, that is, if you want to participate in this test must first register the network, and then use Blizzard to give your cdkey to activate. This may be a very novel process for many foreign players, but for the mainland players are again familiar with--experienced the elite beta, the sincerity of the public test, blood inside, the invincible three test and other baptism we are familiar with this is a set of standard online games in the listing of formal charges before the act. It can be said that the mainland operations on the other side of the ocean or give the "star 2" a lot of reference. Of course, this further reveals the fact that StarCraft 2 is actually an online game! The next generation of single computer online gaming process is difficult to stop when COD6 is the "Modern War 2" PC Edition sales only a mere 400,000, through the vgchartz.com of the statistics we found that its X360 and PS3 on the platform sales are 9.41 million and 6.69 million respectively. You know, after all, there are still more people in the world that have PCs and no video game consoles. Because the high-speed download and the crack makes the PC player cannot wait at the same time also not willing to spend 100 dollars to buy a genuine dish, perhaps some may say the steam version the sales high. But the PC market piracy is serious already is the fact.  There is no such thing as a philanthropist. World of Warcraft, belonging to the Vivendi Group, has announced that the number of users remains at 11.5 million per cent without growth. Even if the average user's monthly consumption is 100RMB, it can also give Blizzard and its group a revenue of $150 million, one months. Below, why not the "star 2" to create the next "World of Warcraft"? The future of Star 2 will definitely not open IPX open IPX directly lead to "Star 2" can become a stand-alone network, now even if there is a strong organization to publicize the game and can be a stand-alone, even the human race AI settings have been done. But out of the battle network, players in the cracked version of "star 2" can play is the future can launch the personal version of the story of the campaign. Of course, we do not rule out the possibility of the powerful earthlings making a "crack war net" (in fact, there is already an organized soundSaid to be finished soon). But even so, the "crack War network" is actually tantamount to a "servers."  Imagine that even if the powerful "World of Warcraft" has already opened up the WLK, why do mainland players have to cross the sea to Taiwan instead of less expensive upgrades? The purpose of Blizzard game is actually "people play people", when a can not achieve huge online players, but also doomed to "crack war net" nothing more than become a kind of alternative free experience clothing. And also since the World of Warcraft Arena can be rooted in the server to fight, so born is the game "Star 2" also can. In addition, under the supervision of the war network, such as "Star 1" in a variety of plug-ins can be further filtered-not only to ensure the maximum benefits, but also can make the player difficult to denounce.  Why open IPX to block the world of Star 2 's dream of a global empire? "Star 2" online gaming is a blizzard profit to ensure that the net game is better than single selling, this is an indisputable fact. Only in China this special case, the player rather in the "Csol" monthly cost of 200 yuan, may not be willing to spend 69 dollars to buy a steam landing authority of the "cs:s."  When people have become more accustomed to the online game to "exploit" the monthly, Blizzard Why to counter the world is not the big? So the final conjecture about StarCraft 2 has evolved to buy three chapters in a row, as previously disclosed by the media?  Or like "World of Warcraft", the free download client but need to be paid in the form of time to play it? Believe that the player is most willing to accept the purchase of a cdkey, and then as "Warcraft" and "Diablo 2" can be free to upgrade the form. Of course, in the huge economic interests driven, we still can not rule out "must be fine" blizzard may be in the interests of the maximum "point card charging" way to operate it.  Of course, it could also lead to the end of StarCraft 2 and Blizzard! Thanks again for Sc2.178.com's "Star 2" demo account.
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