&http://www.aliyun.com/zixun/aggregation/37954.html ">nbsp; "Science and Technology" September 12 news, DotA hit tired? Then come and entertain Imba! Today DotA Imba updated the 3.83c version of the map and made adjustments to many heroes and objects.
IMBA map is based on DotA map on the basis of the heroic skills and items have multiplied, dota not enjoyable? Then in the Imba map you will experience unprecedented alacrity! Most let the small series to dwell on, when the "destruction" of the tides, the continuous poke up six times, simply let the enemy "desire to die," Ah, but also shake sacred cattle "Gully", do not think the gully is too short to reach people, the length of Imba will completely meet you.
Small series understand the meaning of imba, that is strong to metamorphosis, so want to experience the abnormal blood abuse of the players, to Imba map to find themselves.
Here is a detailed change:
Hero:
Divine Warrior:
-The life-sucking effect of the blood of the Mad Warrior now belongs to the blood absorption effect
Captain:
-When you are in the state of having a tidal messenger, attacking the building will trigger the effect correctly and consume
The Wandering Swordsman:
-The splitting effect of the giant force wave is changed to the physical damage associated with damage to the surrounding units (20%,30%,40%,50%) (beta3: Fixed the problem that the break trigger probability is incorrect)
Soul Guard:
-Fixed a problem where the soul reflection deceleration might not be correct
Poisonous Warlock:
-The effect of the Stinger is adjusted, now the effect of the passively triggered condensation cloud is changed to the enemy unit within the range, causing 15/30/45/60 toxin damage.
End:
-Added end to prohibited skills and attack effects
Almighty Knight:
-Increases the ability to disable degraded aura and attack effects
Half Man Mammoth:
-Shock wave cast distance and the maximum distance of 800 yards, the number of shocks to adjust to one, the damage adjusted to 80/160/240/320 point plus your attack 100%, and reduce the affected unit 50% moving speed, lasting 3 seconds (beta3: Additional attack part ratio from 50% Increase to 100%)
Medusa:
-Rewrite the principle of splitting arrows, and now no longer conflict with arbitrary ball and skill effects
-Now the extra arrows that split the arrow will trigger after your main arrow hits.
-Attack range buffer increased from 250 yards to 600 yards
-Now the resurrection will automatically close the Magic Shield.
Dark Ranger:
-The Frost arrow now comes with the equivalent of 70% damage to your attack.
Axe King:
-Battle-hungry damage adjusted from 0.8%/1.1%/1.4%/1.7% to 0.8%+5/1.1%+8/1.4%+11/1.7%+14
-The counter spiral trigger probability is adjusted from 17%+ Agile *0.075% to 17%/18%/19%/20%, and the damage is adjusted from 100/125/150/175 to [own attack +60/90/120/150] Point
Blood Demon:
-No killing kills no longer triggers the effect of bloodthirsty desire
Elves Guard Pole Elf:
-Now your vanish can't be bounced
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