DOTA6.76, the horses, the men, the big jump.

Source: Internet
Author: User
Keywords Dota

&http://www.aliyun.com/zixun/aggregation/37954.html ">nbsp; "Science and Technology" October 23 News, DotA has now launched the 6.76b version, the version of a number of heroes to adjust, but also let a hero like a superstar rise, he is Centaur Chief-Brandwarden.

-strength growth increased from 2.6 to 3.8

-Replace the fortitude with a new skill

Grin collision:

Within a short period of time, you and your teammates in the entire map of the unit mobile speed reached the upper limit and collision volume of 0. Any enemy units you bump into will be hurt and dizzy. The enemy can only be affected by a collision.

Duration: 3/4/5s

Injury: 100/150/200 + 2x Your power

Vertigo: 1.25s

Impact Range: 120

Cooling time: 65s

Mana Consumption: 50

All DotA the highest strength of growth, so that the team become a well-deserved dota first meat shield. This time also redo the big strokes of the centaurs, will be resolute and unyielding to grin collision, full level 5 seconds of speed, and no collision volume, which is equivalent to the side of the team to wear a reinforced version of the phase shoes, and collision to the enemy units the highest caused 200 plus twice times the power of the force of the damage, At the same time there are 1.25 seconds of vertigo, can be said to be a face God skills, plus 1, 2 skills 3 even, opposite if see the troops rushed over, only to flee away from its sharpness.

Not only that, after the change of the army grin collision in the regiment can also play a big role. I can rely on the big strokes quickly rushed to the back 3 even seconds to kill Crispy mage hero; Teammates will also have the effect of injury and dizziness around the team (note: The enemy's injuries are based on the power of the horse), the regiment can be divided into a division of labor to find the enemy of the hero, each hero will have an additional vertigo skills, so that the team can face , the enemy formations will have to retreat or be dispersed. However, in order to master the duration of the good skills, the master of the side do not rush to face, careful to go no return.

After the change, although more meat, but due to the deterrence of three skills and passive skills of counterattack, the team is more difficult to become a mockery of the object, so often need the first time to rush into the enemy camp, teammates follow-up, then the team to absorb a round of skills after their own life and death can only rely on Of course, a meat shield must always be ready to sacrifice itself for the team.

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