Dragon Valley Players analyze the difference between career balance and how to change

Source: Internet
Author: User
Keywords The Valley of the Dragon
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     Occupational black and the root cause of the 8 people present situation, hope that the development team can see and reflect.   has seen a spate of career black posts these days, with 100% of them meaningless.   Because a general professional strength is not because the same turn to another professional weak not to have a choice, but because it is really strong in the current situation, specific occupations are not named.   What is the current situation?   A total of 24 two careers, 8 people but only 8 jobs can constitute the so-called "best configuration", even if the same milk dad, the former Saints are better than Thor, the same time and space is better than the Queen, Ranger and T situation is the same. As a result, less than 15 occupations can participate in the 8-person lair of the Dragon Valley. Maybe some people will say you can't afford to change your job for 50 bucks? 50 bucks I have, but since set two turn, even like engineering alchemy and Carly so from the beginning of differentiation, why some occupations should be extinct, why not simply delete occupation? In fact, this problem has long been recognized, but as the new career continues to become more and more serious, if the introduction of the National service after the assassin can not be resolved, the results will be disastrous in the long run.   Even if the future of the 70-class dragon, the result is still the best configuration to continue to dominate the nest, or the best configuration of the new top, the elimination of the occupation into the station Street Brigade or Nu Charge 50 yuan to continue the war. In addition strongly against the nest set too high property resistance, this is the property to attack the occupation of the great injustice, the property to attack the profession to take into account more of the things themselves, but also more than no attribute of the professional sacrifice many panels and eventually.   I don't know if the assassin can change it. Now 8 people nest 2 Priest 2 mage 1 Ranger 1 Sword Saint remaining two engineering card cuttlefish 3 2 selected fixed state, but I dare say "optimal configuration" exists itself is a complete negation of the two-turn setting, Since only such a set of professional lineup is the best (I do not think the other team has not yet developed, but the fact that), then why bother to open the second turn?   Of course the second turn is still very necessary, this is the first 40 Grade I back to the valley after the most important reason to attract me back to the valley, but did not expect this is the status quo just .... So how do we improve on the basis of not compromising the interests of the original "best-configured" members? After I thought I had the following ideas:     Hot Careers Two-turn modification:  Sword Emperor/month main: Increases the heavy hammer EX, the existing reducing resistance effect enhances 50%, the sword Emperor Only-objects defend, the month main only-magic defense.   Magic Feather/Sniper Feathers: Ditto, to aim for similar modifications.   Queen/Time: Change some monsters such as Sharon chasing the lion scorpion to only the Queen rising gravity Ex can control, enhance the Queen control effect, shackles unchanged.   Holy Riding/cross: Nothing to change, auxiliary outputPicking。   Card: Ditto, very balanced at present.   Ranger: Don't know the exact difference, but there's no need to change it now.   Saint/Reishen: Saint-Buff additional 50%; Thor plus attack and light attack buff additional 50%  below is the need to enhance the career vision:  God of war destruction scream increased the Monster Skill CD by 20%, the release speed reduced 30% debuff, Rage etc before the state is effective and adds small provocative skills to the CD for the Sage provocation twice times.   Gold refining Skills panel enhanced, pharmaceutical healing flow to the entire team to provide 10 seconds not affected by all the debuff state (this state can not be removed)   Fire dance of Fire path ex to 12HIT after half, the inferno ex-reduce the increase to 10S, the Fireball ex storage time to 1S, Burning hand with board the probability of 50% (now the National Service Board synchronization effect is not synchronized).   Magic Card due to positioning and skills do not understand the inconclusive, left to understand the player to speak.   To sum up, such a modified hot career different two turn can be based on the physical and magical career differentiation to strengthen their output, but also to improve the physical output is now too strong status quo. Perhaps 8 people will no longer see the Sword Emperor + Magic feather combination, but the overall benefits outweigh the disadvantages. Instead of the output career changes can further highlight the two-turn characteristics. The most important is to enrich the team line-up, no longer exclusive fixed 8 jobs, but only a certain two or three professional combination is stronger.   As for the professions that need to be strengthened, I want to come out. Both meet the needs of the team and adapt to the position of the career changes, I believe is to save some of the effective methods of occupation.   Finally, sincerely hope to see the player's voice, make changes to improve the valley of the Dragon. A nearly half occupation can only stand street game, absolutely not good game, generation version of the result of a generation of God is a group of players lost.  I'd still like to believe that SD doesn't do a pit enough to pay for it.
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