1-10 close a very creative 2D horizontal version of the action adventure game, an endless stream of organs and imagination to play fun, small series hereby sorted out their own research experience, hoping to help the players are taking the risk of friends. 1-1 at the beginning of the knight is talking with the princess, suddenly the Dragon took the princess, the knight began to save the Princess adventure Journey, this is to take to see the plot, no special meaning. 1-2 first met the Dragon, Fire Dragon on the right spit, as soon as the fire, the knight will be burned ashes, this time the solution for the screen, the knight will use shields, this is the goal is to go to the dragon side, Fire Dragon spit The law, we need to observe the dragon's down action, once down, Press and hold the screen immediately 1-3 the second pass is a tornado, this is relatively simple, but need to pay attention to, the gold coins appear in the back of your place, you can use the tornado to make you back in the case of gold coins, and then remember to immediately hold down the screen, so that the knight with the sword 1-4 this need to pay attention to the place is the fire and the knight's jump grasp, do not blindly hold down the biggest force jump, as long as the attention of 2 places is no problem, first: flame even if not in the state of eruption, can not stand on top. Second: Must be away from the flame close to the place to jump again, not to try the greatest force jump, outweigh the gains. 1-5 This is a very pleasant feeling, two fires must rely on the knight's urine to extinguish the fire before passing, the first fire, waiting for the knight to touch the screen until the flame disappears can be passed, and then stand in the first mouth of the wells, has been holding down the screen began to drink water supplement moisture, the second well do not touch, get gold coins quickly leave , then stand in the second fire out, continue to pee can be cleared. 1-6 still need to pay attention to 2 questions, the first is that you have to keep the distance from the monster to not be killed by them, your big sword has a certain range, a little farther away on the line, the second problem is that in front of the second monster, there is a monster to you, this need depends on your reaction force, In general, 2 times after the failure of the monster should be sensitive, and so he appeared to touch the screen, the last monster to deal with the same way as the first. 1-7 This is similar to the fourth, knights need to accumulate energy to jump through the river, where you need to pay attention to the middle of the gold coin, a little bit down can be obtained, and then immediately filled with the maximum energy jump, or will be drowned, on the other side of the river there is an animal, do not touch him, Away from it to store the greatest strength can escape, by the way again to warn players, the deeper the sinking, the smaller the jump. 1-8 This is no difficulty, the acquisition of gold coins are still in the rear of the knight, after the gold coins, continuous touch screen back to the giant ball can be. 1-9 This pass is very interesting, the first rope, such as shaking over, touch the screen can be crawled, and then recommended that everyone try to fall in the middle of the end, and then pick up the gold coins, waiting for the second rope, the second rope than the firstA piece of rope, seize the opportunity to hook up. 1-10 This need back version, but after a small series of narration, once again the problem is not big, this one need to pay attention to 3 problems, the ground of the Thorn, Rolling Stone attack and hidden spines, first of all the grass thorn is actually marked, you will see a few small holes in the grass shadow, the first layer of time, Just stop in front of the little hole, then when you drop, do not walk again, because the Rolling Stone will immediately roll down, down the screen can be avoided, and then continue to go forward, there is a small hole in front of the shadow, and so on, and then finally close, there is a hidden thorn waiting for everyone, It is suggested that a continuous touch state allow the knight to walk slowly and lead the spines to appear.
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