"Dream three" product manager: Top online has exceeded 50,000

Source: Internet
Author: User
Keywords Dream of the Three Kingdoms
More Play Network (more play/Zhanglili) more play reporter in CJ site interview Hangzhou Electric Soul Network Technology Co., Ltd., "Dream of the Three Kingdoms", he said "dream" has 5 million registered users, the current top online has also exceeded 50,000, In particular, a new game area has been added to meet the growing influx of players.  The goal for the second half of the year is to hope that online numbers and registered users can be doubled.  More play Reporter: Please first briefly introduce Hangzhou electric Soul? A: Hangzhou Electric Soul Network Technology Co., Ltd. was founded in 2008, is located in Hangzhou City Bingjiang District National animation industry base, is currently the largest electronic games in Zhejiang Province, the company.  As a commitment to the field of electronic sports network game company, Hangzhou Electric Soul has a senior game development team and first-class game management team, its first product "dream three" since the advent of the rapid development momentum.  More play Reporter: Then please briefly introduce "Dream Three Kingdoms"? A: As the name suggests, "Dream of the Three Kingdoms" is a three-year theme of the real-time strategy of online games. And now popular MMORPG different, "dream Three Kingdoms" more emphasis on competition and confrontation between players and players, there is no such as equipment, level restrictions, so that players can immediately start, play.  And the game is the use of props charging mode, and advertised free online games, all players in the "Dream of the Three Kingdoms," the main thrust of the competition map "Chibi war." Can enjoy a fair and just game environment. More play Reporter: That now "dream Three Kingdoms" have how many players?  What is the target for the year? A: Since the closure of August last year, in less than a year, the "Dream Three" has 5 million registered users, the current top online has also exceeded 50,000, Summer also opened a special new game to meet the influx of players.  This is not easy for a new product.  The second half of the goal is to hope that the number of online and registered users can be doubled, and Q3, Q4 promotion plan has been preliminarily completed, as long as the plan to implement progressively, this goal should not be difficult to achieve.  How to play Reporter: So You think "dream three" achieved such a good result, should owe to who? A: I think it should be divided into two aspects: first, the quality of the product itself is very good. In the MMORPG homogenization of today, "Dream of the Three Kingdoms" will be the concept of electronic athletics into the game mode, so that players can get more innovative, more exciting game experience.  And the game itself has stickiness, once the player has started, the product loyalty is very high. The second is that the operational team has a very strong combat effectiveness. In fact, our operations department has not enough staff, but the team's efficiency is very high, this is not only the team management system optimization credit, but also the Department of each member of the individual ability to reflect.  And we are very cautious to promote the market, advertising is very accurate, flexible use of limited funds, successfully completed the most efficient marketing strategy. Play Reporter: The rise of the "Dream of Three Kingdoms" willWhat is the impact on the current Chinese gaming industry? A: "Dream of the Three Kingdoms" is actually an electronic competitive network of bold attempt. Traditional electronic competition can not solve the problem of capital, and the Chinese online games market is facing the homogeneity of serious, lack of quality products embarrassing situation. And when the combination of the two, "dream of three" to the electric competition elements into the online game, to give players a new game experience, and then through the profits of the funds into the electric competition industry and the development of the online games industry, this not only broadens the development of China's electric competition industry, but also for the creation of Chinese online games to provide a new idea. (Editor/Yoon-an)
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