Dungeon Hunter 4 will continue the series 3rd of the single story mode, and as the focus of the game. The game has 25 scenes, the player plays the dispatched warrior, goes to the Demon object assembly to destroy these human world biggest threat. Although most of the time to fight in the dungeon Adventure, but the player can still fight in the PvP mode, or with friends online team together to eliminate the single unmatched enemy. In "Dungeon Hunter 4", the charm as a tool to enhance the attributes of the equipment, in the late game plays a role that can not be underestimated. Let's take a look at it. "Spell Acquisition" There are two ways to get a spell at the moment, one is to get it through a fight, and the second is to get it by removing spells from previous weapons. The "fused spell" spells are graded, that is, the number in the lower right corner of each spell, representing the rank, the higher the spell, the better the effect. The fusion spell requires at least two spells of the same rank, which requires a certain amount of gold or precious stones, and if you have enough gems, you can choose to accelerate and fuse directly. After the spell is fused, the property of the spell will be improved. "Spell type" different equipment on the hole shape is not the same, so the shape of the spell is not the same, only the same shape can be inlaid. This should all be known. The spells have four shapes, circles, triangles, squares, and stars. As for the role of various spells, please continue to look down. "The Spell Introduction" star: Storm Spells: Can attach the damage of the mine, the grade is different, add to different, 4 levels can increase 12 points of mine damage; Soldier charm: can attach a certain percentage of damage. 1-grade gems with 1% damage, followed by each level can increase the damage of 1%; Square: Wisdom Spells: You can get a certain amount of energy for each attack. At level 5, 5 points of energy can be obtained; Soul Spells: Each second restores a certain amount of energy. 1 level 1 Energy value/sec, 3 level 3.35 Energy Value/sec, 4 level 4.59 Energy Value/sec, 5 level 5.87 Energy Value/sec; the spell of the heart: every second can restore a certain amount of life. Level 2 3.83 Life/sec, 5 Level 12.18 Life/sec, 6 level 15.7 life per second; Robber spells: You can increase the value of a certain percentage of life. 1 level 1% life sucks, 3 level 2% life sucks, 5 level 3% life sucks, 7 level 4% life sucks. Triangle: Insight Spells: can increase a certain percentage of crit probability, 1 to increase the 1% crit rate, 2 to increase the 2% crit rate, and so on. Natural spells: can increase poison damage for your weapon. Level 2 adds 15% poison damage, 4 level increases 20% poison damage. Psychic Spells: Can give your attack a certain chance of triggering a dizzy effect. 2 level 2% probability, 6 level 4% probability. Flame Spells: Can add flame effects to your weapon. Level 1 increases 3% fire damage, 2 increases 6% fire damage, 3 level increases 9% fire damage. Round: Tough spells: Increase a certain amount of lifeThe upper limit of the life value. 3 to increase the 3% life limit, 4 to increase the maximum value of 4% life. Power Spells: Increases a certain base force. Level 1 increases by 9, and 3 increases by 25 points. Arcane Spells: Increases the life value and energy limit. Level 1 plus 1%, 3 plus 3%, 4, 4%, and so on. Agile Spells: Increases a certain percentage of crit damage. Level 1 is increased by 10%, 2 is 20%, and so on.
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