Absrtact: Game players on the performance and the pursuit of the screen is always not capped, and N card and A card dispute also from inconclusive. ATI Crossfire and NVIDIA SLI allow players to use a variety of the same at the same time on the motherboard because of their long-standing closed-end strategy for two manufacturers
Game players on the performance and the pursuit of the screen is always not capped, and N card and A card dispute also from inconclusive. Due to the long-term fragmented strategy of two manufacturers, ATI Crossfire and NVIDIA SLI only allow players to use a variety of the same brand graphics card at the same time on the motherboard, so a card set and N card unique mixed exchange of fire became some budget limited players choice.
But the mixed fire did not get board manufacturers and game developers to improve the support of different brands of graphics card characteristics and advantages of different, so that the actual effect is not ideal.
So, is there a future for a mixed firefight? Microsoft says there are. Unfortunately, the message is only for high-end players who like to play "overboard".
According to Tom ' s hardware, Microsoft's upcoming DirectX12 will provide support for a single, mixed firefight. It enables the game to invoke and set up multiple different brand GPU units as a whole unit. This means that the game can be rendered with a specific advantage of the video card based on the operational resources required by the different scenarios and elements.
Winbeta, for example: DX12 ignores the brand and architecture of the GPU and treats them as a whole, with a new blueprint for mixed fire DX12. Users can use both an MSI GTX 980 and a XFX GTX 770, or a EVGA GTX Titan Z and a Sapphire 295X. In fact, any two pieces of the single show can be to achieve the exchange of fire.
In a word, Sahuan run. High-end players no longer have to struggle to choose which camp, because they can buy two brands of flagship cards. In fact, for the limited budget of the players, perhaps the game community will also be summed up with the high cost performance of the medium and low end of the mixed fire scheme.
As for DX12 performance improvement, Anandtech has a more detailed demo report.
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