E3 Game Virtual reality technology duel: Sony Micro-WINS Facebook

Source: Internet
Author: User
Keywords Sony virtual reality technology virtual reality a different

Microsoft Xbox One Vs Sony PS4, there is no doubt that this is part of this year's E3 game conference. However, in addition to hard core game host, there is also a field has begun to emit more intense gunpowder-virtual reality technology.

Unlike Sony, where Facebook promotes Oculus Rift virtual reality helmet technology, it's a lot more low-key.

Project Morpheus: Manipulation related

With the introduction of PS4 and other games host style slightly different, Sony propaganda Project Morpheus virtual reality helmet more concise, more direct.

It is understood that Sony this E3 Congress launched 3 different styles of demo game samples, each game has a different interface and operating style, Sony hopes to show the outside world virtual reality helmet more diversified experience. While this has coincided with the Game Developers conference this March, it turns out that players and the industry are still happy.

First from a castle class game began, Sony with its own body sense controller PlayStation move control combined to allow the player to fully experience a "high simulation operation + precision depth perception" of the game feeling. Subsequently, Sony again introduced its new DualShock 4 operating handle in the game of Star Wars Eve Valkyrie, which is favored by all virtual reality helmet technologies. In the final launch of a real-time racing game, CNET Special technology reporter Scott Stein through his own experience to give this assessment: "I am a bit sick--the speed is too fast."

It can be said that the virtual reality helmet + operation Handle-Sony E3 two-pronged intent is too obvious but.

Oculus Rift: Related to experience

Like Sony's Project Morpheus, Oculus Rift E3 is also using existing hardware devices. At the same time, despite the introduction of the so-called "new", but Oculus Rift is still a bit of tension-feel like wearing ski goggles.

The biggest feature of Oculus Rift is its screen display effect: smoother, especially in motion, its performance is more perfect, the delay is very low, and the vision is more open. Like Project Morpheus, Oculus Rift also uses classic game demos such as Star Wars Eve (Eve Valkyrie) and Super hot to show the effects of action. However, Oculus Rift this highlight is attributed to a "Lucky ' tale" small game sample: As a traditional type of coin collection game, players in the virtual reality game helmet, can be immersive jump obstacles, across ditches, while operating their "comrades" For some of the column, such as the flight, but unlike before, the player can observe the whole game world in the game-users can look back to have passed the game line, can also look up "days", experience the sky is like gold coins.

There is a "I play I am" feeling, so that the traditional game has become new, virtual, realistic "silly confused", Oculus Rift this is done.

Sony VS Facebook

Sony, which has been overwhelmed by Apple and Samsung in recent years, seems to be the only area where the game market can stand upright. For the virtual reality helmet of Project Morpheus, Sony intended to use this to expand the game market, but the way to kill a deep and rich Facebook bought Oculus Rift, this really makes Sony uncomfortable.

"Not just a Sony, but also the entire gaming business of Sony, and in fact they are also involved in film and television," said Mike Vorhaus, senior vice chairman of Frank Magid Associates Research, who believes that while the industry is generally bullish on the future application of virtual reality technology But video games remain uncontested as the vanguard of its mainstream vision. Sony's dominance in the gaming market will bring advantages to its first promotion of the technology.

Sony CEO Hirai said that virtual reality technology can take advantage of Sony's film and television department's influence to attract more non-gaming users, but only if the PS series of game consoles users reach a certain base. It is understood that the official sale since November 2013, PS4 sales have exceeded 7 million units, the global PS equipment has exceeded 100 million.

Facebook, by contrast, is slightly congenitally deficient.

Despite the stunning performance of Oculus last year's E3 Congress, Facebook's CEO Mark Zuckerberg praised it as "a new experience" after the acquisition, but anti-social behavior remains the primary issue for its difficulty in integrating into the mainstream market.

Strauss Zelnick, CEO of Take-two Interactive, a well-known American game developer, believes Facebook's position on virtual reality is open to question, "it's a technology that's antisocial, but we're not against its development in the field of gaming ... After all, you're more willing to sit down with your little buddy and play an interesting game than a remote person, right? ”

When the virtual reality technology can be entered into the mainstream vision, we do not know, but it is certain that video games will become its "siege" of the sharp weapon.

(Responsible editor: Mengyishan)

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